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iligal_odin t1_j95342k wrote

High chance there will be no indication of micro transactions during the beta, just to be bombarded with it on launch

119

Sengara t1_j9546c6 wrote

I have been playing Diablo for years. I loved 1 and 2, and 3 was fun after they killed the real money AH.

I expect D4 to be utterly unplayable because of microtransactions, banners, and battle passes.

I really hate that I won't be able to play Diablo 4 because I know right off the bat I won't want to pay an extra ~$30 after buying the game for the cool wings I will forever regret missing.

11

Cyan-ranger t1_j955eal wrote

I’ll admit diablo 3 wasn’t the best at the start but it turned into a really great game with updates and the reaper DLC. Hopefully this is more of what D3 is now and less of what it was at the start.

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Gumbercleus t1_j955quo wrote

But do we actually want to give money to activision-blizzard?

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Mr_Otingocni t1_j95givg wrote

Diablo 2 was my jam. Loved it.

3 seemed like the screen was too small and I didn't like the skill progression. No real customization. Story was 'meh'. Looked great, though.

Immortal was just... boring. Played for a few hours, couldn't get into the story, and I don't like all the mobile bells and whistles and battlepass bullshit.

Hoping 4 will bring back the greatness but I doubt it and probably won't even try it, too much real life shit to do to waste time finding out.

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ShawnyMcKnight t1_j95qpyw wrote

Considering the vast amount of sales of Diablo 3 and has a decent player base a decade later and the millions upon millions of dollars Diablo immortal I am genuinely curious what your criteria is for a “flop”.

I’m gonna guess is you don’t personally like it you consider it a flop.

10

HinduHamma t1_j95z79z wrote

Nope. I’ve got over 1000 hours on d3 and probably double that back in the day on d2 when I was actually a teen and had plenty of free time.

Not wasting my money on this shit company anymore. they don’t deserve $$ imo. And I honestly don’t care much for the genre anymore; it’s literally gonna be the same shit I’ve played for ages. Spin around a map and blow up demons. Cool.

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SpaceMonkei t1_j96177n wrote

I am not exited. Yet. D2 is still the best Diablo.

0

soakedinthecrack t1_j961npb wrote

When do we boycott and help change the world. People need to see how hard Americans really have it.

Never mind the fact we have a piss poor education and healthcare system. Infrastructure that’s falling apart at the seems, tax dollars going to lobbyists, hungry children, etc.

1st world problems over here, you goobers taking a stand against microtransactions and frat boy culture. Fight that good fight.

−6

Gingergerbals t1_j9642xa wrote

Actually, I'd argue the other way with some other constants in mind. The game became wayyyy too easy and casual are RoS. You can get maxed out, fully geared with a character and hit 1000+ paragon in under a week no problem. The game just has felt super stale for years. There is no variation, it's just a simple cookie-cutter few builds to play and no others each season unless you want to be far behind

−5

SixthLegionVI t1_j967f4z wrote

Wait until the game releases and we get some solid reviews. Don't pre-order people. Just fucking wait. Go hiking or some shit while we wait for trustworthy reviews.

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4gb3fe3 t1_j96aa23 wrote

....good feedback? What even is this comment?

"I like some things related to the subject at hand. I don't think I'll like the subject at hand though. We'll see. Might be good. I probably wont even find out though."

People are weird.

0

Soliae t1_j96cffz wrote

An avid Diablo fan since the beginning, I won’t be buying, testing, or caring after the release of Immortal I have no faith left in this company’s ability to deliver a quality game.

1

Spot-CSG t1_j96d5a7 wrote

Whats your playtime on D3 though? Probably 300+ based off your comment. That's a good game by my definition. I lasted maybe 30 hours at launch and half that was scamming people out of their tomes of jewelcrafting. I played probably another 350 after RoS came out and enjoyed it.

6

hashinshin t1_j96e5td wrote

They aren’t going to bring your childhood back. Those developers don’t work there anymore. Stop giving money away to people who just name brand their shitty games.

This sounds harsh but Reddit just shills non stop for name brand games from the good old days that aren’t good anymore.

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name2947 t1_j96ek6z wrote

I used to love Diablo. The og was what got me into pc gaming as a little shit. I have no hopes for d4 and have completely given up on blizzard.

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Gingergerbals t1_j96fexj wrote

Probably 500+ hours. Gameplay time doesn't necessarily translate to quality, nor enjoyment. I more or less went back to seasons to play with buddies almost never going back just for myself. Go to other ARPGs like D2/PoE/Grim Dawn and I have thousands of hours in each. I can go into each one and constantly make new characters that I have enjoyment out of. Gameplay isn't just stale after a few days. D3 feels like a mobile game compared to any of them with its depth imo

−8

Mr_Otingocni t1_j96i70y wrote

I kinda liked that aspect, being locked in. You had to make your build work one way or another. Which increased the replay factor. I initially liked the ability to switch around the skills at a whim in D3, but instead of creating a ton of unique builds from each class, you just had the same class and a ton of equipment to make each variation work. I didn't really care for it but I do see the appeal.

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supergrendell t1_j96im3g wrote

Please don’t let it be p2w, Please don’t let it be p2w, Please don’t let it be p2w, Please don’t let it be p2w

7

Mr_Otingocni t1_j96ixmj wrote

Lol, I haven't spent a dollar on anything but used 360 games at half-price books in over a decade and that's once every few years 😆. I got bills to pay.

Yeah, seems like every generation gets a nostalgia building chunk of time and everything else after that just never seems to match it, even when the games themselves are objectively better.

−1

Then-Understanding85 t1_j96lvo1 wrote

I don’t understand the hate for 3. I loved being able to just pop skills and gear around to completely change up how a class worked without restarting the game every time you wanted to dabble in something new.

Don’t get me wrong, it was rough as hell when it first launched, but I enjoy where it is now.

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Giancolaa1 t1_j96nr7m wrote

Maybe don’t spend 3 weeks of your life playing a game you dislike so much? Gameplay stale after a few days of playing yet you have 3 weeks worth of playtime, sounds a lot like a personal issue.

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marmatag t1_j96o62d wrote

3 was like a roller coaster ride / arcade game not a sandbox.

What made 2 so great wasn’t the core story. It was the community of trading, dueling, pking, all the human interactions. You had a friend list in d2 and it mattered. Also d2 had duping which actually make gave the game an economy. It was such a unique thing to be a part of, valuing items in SOJ, wheeling dealing, running pindlebots, dropping a bunch of free gear for cool newbies. Also the true rpg side of it, building characters was actually a thing, skill points, attributes.

I would never have time to play 2 today as an adult. And frankly without botting I wouldn’t even consider something so grindy. But d2 had its time and it will never be relived again. I won’t chase that feeling with d4.

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Gingergerbals t1_j96ord2 wrote

A season only lasts a day to a week. Again, I played with my friends and I said "imo" which translates to in my opinion if you're unfamiliar. I brought up other ARPGs to draw a comparison of the same sub-category and experience I've had in the genre. Again, in my opinion, D3 is one of the weakest ARPGs with a lack of depth. It shouldn't be used as an example to base off of for another installment.

Btw, before we get to the typical counterargument of D3 sales, you have to look at the time it was released and comparative titles that were available. Additionally, it came off of the hugely popular D2 games, so there was pent-up want for the next installment.

−5

pipboy_warrior t1_j96p61i wrote

Diablo 3's expansion was the best time for me. The whole endgame process of grinding bounties, rifts, greater rifts, and all the gear was really fun for me.

But with 4 having battle passes, I'm expecting the worst.

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Secunda_Son t1_j9721ja wrote

This is our chance to tell them that we hate the cash shop and the P2W mechanics which they will promptly ignore. Game will be dead as Diablo: Immortal in a few months.

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stormdelta t1_j97ghid wrote

After Immortal nobody should trust them again until full retail release has been out for awhile with actual reviews.

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bn351 t1_j97hg7q wrote

Do you all not have phones

3

Netplorer t1_j97l4pk wrote

Surely they will go with the Diablo Immoral route and screw us with a rusty nails bat.

I can see nothing great coming out of that husk of a company that used to be a mark of quality. Now they are too busy censoring some old dungeon background paintings and monetizing everything with the assistance of that chinese mobile game bloodsucker company.

1

poetdesmond t1_j97l4vn wrote

I don't know, locking builds just means most people are going to crack open Icy Veins and go with one of the preset builds there, and they're doing to top-to-bottom do it in order, while grinding for the gear that fits that build, because an unoptimized build in D2 is basically just an increase to the difficulty level with no ability to dial it back if you don't like it. It also gimps creativity or experimentation unless you want to risk dedicating hours to something that may not work.

Open builds mean I can go, "Hey, I've got a weird idea!" implement it, test it, and make a decision on how effective it was in minutes.

2

kekubuk t1_j97nbw8 wrote

Pass. The company is dead to me.

14

Mr_Otingocni t1_j97nlbt wrote

What you said sounds like you are probably right, but, bro, I don't understand half of those references, ha ha. I played D2 with expansion packs on solo, no mods, for years. No guides or anything. I was really too old to be spending all day playing video games back then, when you actually had time to see if some weird ass combo was going to work out or you'd be halfway through the game before realizing you screwed the pooch and should start over or expect a lifetime dependence on potions. So now I'm way out of the loop and so old I fart dust.

I hear what you're saying, and in general I like the ability to reset skill trees in most games, I just liked that with Diablo you really got a run for your money with builds because it took getting your ass kicked but unwilling to restart to find a creative way to make some wonky crap actually work.

3

jerekhal t1_j97oad8 wrote

That was all I needed to hear to have absolutely no interest.

Didn't know it was planned to come with a battlepass and I won't be engaging with it at all due to that. Live service design philosophy tends to work directly against enjoyable and complete baseline gameplay.

18

PKCertified t1_j97up5c wrote

Why preorder digital releases anyway? It's not like they're going to run out of copies and if the last decade of digital sales is any indication, you can still get the "preorder bonuses" for years after a game has launched, too.

8

rifjcn t1_j97znkm wrote

Preordered and ready to go.

−7

Available_Sprinkles7 t1_j98d2km wrote

just watch a blind lets play for the story

​

play poe for actual good arpg gameplay

​

simple - stop supporting blizzard they died a long time ago.

1

SupaDiogenes t1_j98fw4c wrote

I was really disappointed to see the collector's edition doesn't actually come with the game..

1

Ephigy t1_j98ga25 wrote

Fuck Blizzard-Activision.

1

robotsaysrawr t1_j98ipi2 wrote

It being only online is a full deal-breaker. And it now having battle passes most likely means ActiBlizz won't given in to pressure to make consoles offline again. Literally zero reason for a Diablo game to be online only so I guess I'll just stick with 3 for my mindless grinding fun.

0

jerekhal t1_j98pj24 wrote

Honestly it wouldn't matter to me if it was just cosmetics. Part of the enjoyment of a game like Diablo is looking like a badass while you're going through the game destroying hordes of creatures. A battlepass that's cosmetic only just incentivizes lazy and unappealing cosmetic designs in the base game.

I'd rather that aspect of the game not be piecemealed out and used as incentive to pay for a battlepass or stay engaged. Just sell a complete game. Start working on DLC that will incentivize future purchases or an expansion of the game. Leave it at that.

Fairly confident their player base would be infinitely happier with that methodology. At a bare minimum I would.

8

Farahtethi t1_j98uwup wrote

I feel like all they need to do is add a lot of cool classes and mixed classes, and just do what they did with Diablo 3 DLC into the main game and expand from there.

Let’s hope execs don’t fuck it up

1

Nagisan t1_j9915bu wrote

The shift to an item-based focus is what I didn't like about D3. Obviously gear can make or break builds in D2, but in D3 almost the entirety of character progression was based around gear.

Sure you unlock skills as you level in D3, but once you got to the appropriate level changing your build was as easy as clicking a couple buttons. All the skills were gear-based, and sure certain items worked better for certain skills but once your character was leveled there was little reason to level that class again because you could easily swap skills around and just have gear swaps in your stash.

D2 forced you to think about the character you wanted to play and actually build into that character. Once you did it wasn't easy to change your character, so it encouraged replayability by forcing you to remake the same class if you wanted a different build. The only way I spent years playing D2 was due to this, such as leveling up a paladin into a hammerdin, leveling a different one for boss killing (smiter), and even a third as a zealer. In D3 this would've all been accomplished with a single playthrough and some gear/skill swaps depending on what I wanted to play. D2 gave a sense that a character has a specific purpose to me, D3 was just "idk do whatever you want whenever you want" so the characters felt boring and had no real meaning behind them.

That said I still did enjoy D3, I just felt like it was well behind D2 in terms of replayability. I played D2 for 4-5 years when it first came out, I played D3 off and on for maybe a year, and a good chunk of that was to make a little bit of money when the real money auction house existed.

4

newnamesam t1_j9929q0 wrote

Diablo Immoral was the most abusive game to be produced in the last 10 years. People are talking about spending over $100k to cap it, and it's a seasonal game. Mind blowing how they're taking advantage of addicts like that.

2

newnamesam t1_j992wak wrote

Absolutely this. They have been cashing in on their reputation and captive audience for years. Diablo Immortal (aka Diablo Immoral), the hatchet job they did with Overwatch, the terrible state of Diablo 3 on launch, constantly releasing games before they're ready, and cash grab that was warcraft 3 reforged.

Everything is designed to squeeze blood out of the stone that is their aging playerbase. Anyone who pre-orders or even joins the beta on this game knows what they're getting into.

11

B0BsLawBlog t1_j993uq1 wrote

3's biggest problem for me was how they forced the hardness for the first go through. Normal was easy, I usually switch every RPG I play to hard.

You could trivially buy (if you weren't the first set of players) weapons way stronger than you could get in game in the auction house. Cheaply. Giant damage gems too.

So either you banned yourself from those items by willpower, or you just had to play the game the first time on what was basically story mode. Which wasn't fun for me.

I just want a hard (but not Souls hard, I have a job and kids I ain't got time for that) playthrough please. With multiplayer so I can hang with my bro like the old days.

3

Helivon t1_j99akl8 wrote

I'm personally comllety OK with certain cosmetics being purchasable only. Almost any game these days that actually survives has continued income. Only making money off an initial purchase guarantees a shortened life cycle, especially for a game like diablo that really needs continued development. Cosmetics are the only way to do that without completely fucking over game play (see immortal)

BUT, when I look at overwatch 2, I feel so snubbed from being able to earn loot boxes that I lost all interest in playing. I hate unlocking loot that everyone else gets at the same intervals.

1

jerekhal t1_j99d5mv wrote

More power to you I simply don't share that sentiment.

Diablo would have a perfectly fine lifespan without live-service bullshit imo. It doesn't need a constant and regular update cycle if they just produced bulky and well developed content drops and sold them as DLCs as that would tide people over for a good bit with each. Besides, games don't need to have perpetual development for years on end, the quality inevitably drops pretty significantly as time goes on. But again that's only my opinion.

More importantly you highlighted something that I think a lot of my distaste comes from. Modern live-service design is contemptuous of the user's time and effort, is designed to be psychologically addictive, and gives the absolute bare minimum possible to keep people begrudgingly coming back. That's not something I think is healthy for the game or a net positive regardless of slow content drips that come with.

4

sobanz t1_j99fg3u wrote

honestly, at this point I think they will avoid that for a long time. they've gone from being the most revered western studio(yes, in the wc/sc/diablo era the fanboys were rabid) to losing pretty much all credibility. this needs to be a win for them. they were basically the squaresoft of NA.

1

sobanz t1_j99i8vg wrote

yea a few friends think that too but I think they want to get their wow for the lost ark/path of exile market going. box sales for base, expansion etc will likely be the way they go.

going full p2w on mobile is par for the course, if they do it here then I will never trust them again.

1

iligal_odin t1_j99ii0l wrote

Expansions? Hell no, with cod being their shining horse? The route theyll take is:80$ game with 20$ battlepass, or 40$ for the ultimate battlepass. Then trickle updates with updates seasonals to get as much money as possible. Expansions are the way of the past (for the dollar hunting execs)

Edit: I wouldn't br surprised if there will be 2 bps

1

insipidgoose t1_j99mk03 wrote

Pass. Will not touch a Blizzard game until Kotick is gone.

0

bigtimephonk t1_j9armuc wrote

> Diablo 2 was my jam. Loved it.

As somebody who came to the remaster without playing the original, that game did NOT live up to the hype. Diablo 3 certainly wasn't perfect, but I could see where they deliberately made improvements that addressed deficiencies in Diablo 2. Also split-screen multiplayer.

1

ApatheticPopoto t1_j9br9ap wrote

If there's any form of battlepass I'll be passing.on IV

1

harangatangs t1_j9f4g6o wrote

Something to buy a year after release, after MS has acquired, maybe. I have a hunch there's going to be a looooooot of disinformation about this game in the lead up.

1