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dotnetcowboy t1_itbo4il wrote

Like I said in a previous post, if anyone had more than a passing interest in “the metaverse”, Second Life would rule the world right now. They had better graphics than Zuck has now in 2010. AR and VR are interesting concepts for video games but it’s all very niche as a way of life. Go check out Second Life, you’ll see what I mean.

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EyeLikeTheStonk t1_itbr3h2 wrote

Agreed,

I tried VR several times, it was cool but cool as in going on a roller coaster ride is cool.... As I don't see myself riding a coaster for hours at the time or every day of my life, the same applies to VR.

If you spent every day riding a roller coaster for hours, it would stop being cool...

Well VR is like that, once you experienced it for a bit, it loses its novelty appeal and the large headset becomes an annoyance, just like driving to the theme park to ride a coaster is an annoyance.

I see VR being useful for architecture, engineering and other jobs where "travelling" through a 3D mock up of your design can be interesting.

But the truth of everything is that computer screens work well enough that nobody is going to go through the trouble of wearing a VR headset.

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aGoblinLife t1_itbrzpp wrote

Its good for exercise too, like beat saber and other games that encourage physical motion. Exploration games and parkour are pretty fun in it too.

Lots of traditional video game genres don't fit well into it though.

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DarthBuzzard t1_itbue02 wrote

> Lots of traditional video game genres don't fit well into it though.

Which ones don't fit?

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EyeLikeTheStonk t1_ite2dbb wrote

Any FPS that relies on precision and speed like Counter-Strike, COD, Fortnite, Overwatch, where precision aiming, spinning 180 degrees to shoot the guy behind you can be accomplished with a small movement of the mouse. Turning around in VR is a pain in the butt.

Any MOBA like League of Legends, Heroes of the Storm, DOTA 2, where precise movements on a map would not work in VR.

Most sports games like FIFA, NHL, NBA where players have an overhead view of the playing field are ill-suited for VR.

RTS games like Starcraft II, Age of Empires...

Most MMO games like World of Warcraft where having an wide field of view (hovering camera) is essential.

Any isometric platformer or longitudinal platform games.

Most Combat games like Smash, Street Fighter, Tekken, Mortal combat.

The best games for VR are :

  • Horror themed shooters where the point is to be afraid.
  • Exploration FPS like the Half Life series where problem solving is the point and where you do not get points for kills.
  • Simulators, like car racing, flight simulator, surgeon simulator and other "niche" simulator games.
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DarthBuzzard t1_iteggxb wrote

> Any FPS that relies on precision and speed like Counter-Strike, COD, Fortnite, Overwatch, where precision aiming, spinning 180 degrees to shoot the guy behind you can be accomplished with a small movement of the mouse.

I'd agree that VR wouldn't be suited for this. Not sure if I'd classify that as a genre, but you are right that this gameplay can't be replicated (though you can still bring the franchises to VR).

MOBAs have been done in VR before, though as a 1st person experience. This could also be done with a top-down perspective, but of course it would feel different to control, like a mix of console-based MOBAs using a controller and having different gameplay mechanics that can be brought by the tracked controllers.

So you can't translate LoL exactly as it exists, but a spinoff could definitely be done. I'd actually appreciate a 3D overhead map I can easily look at and naturally zoom out/in to see more at once (only when units are revealed of course).

> Most sports games like FIFA, NHL, NBA where players have an overhead view of the playing field are ill-suited for VR.

> RTS games like Starcraft II, Age of Empires...

> Any isometric platformer or longitudinal platform games.

> Most Combat games like Smash, Street Fighter, Tekken, Mortal combat.

Overhead view works fine in VR. This could be great for the social aspect in RTS/Sports/Fighting games. Have two massive avatars sit on each side of the stadium / arena.

> Most MMO games like World of Warcraft where having an wide field of view (hovering camera) is essential.

That's merely just how 3rd person MMOs are designed, but nothing says that a VRMMO has to abide by that. Your field of view in VR, especially as headsets mature will be far higher than that of a console/PC 1st person game allowing you to not fall into the same pitfalls of a traditional 1st person MMO.

I'd also say VRMMOs have so much to gain over traditional MMOs that it might even be the default playstyle for the genre in the 2030s.

> The best games for VR are

> ... ... ...

> ... ... ...

> ... ... ...

Those are certainly some of the top genres, but I'd still say MMOs and RPGs or the two together stand to be some of the absolute best genres for VR when more games take advantage of these genres.

Platformers are also brilliant. Astro Bot as a 3rd person platformer is the highest rated PSVR game, and Stride shows how great Mirror's Edge 1st person style parkour works.

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Lemonio t1_itfa841 wrote

If you think StarCraft could be done in VR that probably means you’ve never played StarCraft

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aGoblinLife t1_itelm1d wrote

RE4 VR, minecraft VR, Skyrim VR, HL Alexa, the star wars beyond galaxy edge's, etc..

Basically immersive first person games work really well. The third person games like table top simulator VR and other top down ones are kinda gimmicky.

3rd person platformers with VR can be really cool especially if you can interact with the environment/characters with your hands.

I feel like FO76 could have a VR version and that'd be pretty dope for a MMO while the existing VR MMOs are kinda lame. I really want to see the graphic fidelity of UE5 games and the latest batch of AAAs like Fallen Order in VR.

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DarthBuzzard t1_iter00t wrote

> I really want to see the graphic fidelity of UE5 games and the latest batch of AAAs like Fallen Order in VR.

You can actually play Fallen Order in VR with Praydog's mod, in 3rd person. It just feels like a more immersive way to play the game rather than something gimmicky.

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dotnetcowboy t1_itc2hho wrote

Say something CoD or Battlefront where movement is key to the experience.

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DarthBuzzard t1_itc2ntu wrote

I've played CoD maps in Pavlov, and there's a full Medal of Honor game in VR.

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dotnetcowboy t1_itc42x3 wrote

And having to use the controls for movement didn’t distract from the experience? If I had to run in VR, I’d find it hard not to want to actually run.

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DarthBuzzard t1_itc8cp6 wrote

I very much preferred it to regular CoD games. It didn't feel distracting.

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mailslot t1_itd7o1k wrote

There was an odd period of interest for second life… lasting a week or two. A handful of companies announced that they were “moving in.” I think CNN had a virtual town hall. Retailers were exploring virtual shops.

It didn’t go well. I distinctly remember a live news cast interrupted by an obscenely modeled furry.

It’s almost like nobody had used second life before announcing that they were embracing it.

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dotnetcowboy t1_itdvted wrote

Yeah, Second Life was the first promise of the metaverse circa 2008. Except back then everyone compared it to Snow Crash instead of Ready Player One.

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