Submitted by BiscuitOfGinger t3_yals6i in technology
DarthBuzzard t1_itbue02 wrote
Reply to comment by aGoblinLife in The Metaverse Is Failing, But It Is One Investment That Will Not Die by BiscuitOfGinger
> Lots of traditional video game genres don't fit well into it though.
Which ones don't fit?
EyeLikeTheStonk t1_ite2dbb wrote
Any FPS that relies on precision and speed like Counter-Strike, COD, Fortnite, Overwatch, where precision aiming, spinning 180 degrees to shoot the guy behind you can be accomplished with a small movement of the mouse. Turning around in VR is a pain in the butt.
Any MOBA like League of Legends, Heroes of the Storm, DOTA 2, where precise movements on a map would not work in VR.
Most sports games like FIFA, NHL, NBA where players have an overhead view of the playing field are ill-suited for VR.
RTS games like Starcraft II, Age of Empires...
Most MMO games like World of Warcraft where having an wide field of view (hovering camera) is essential.
Any isometric platformer or longitudinal platform games.
Most Combat games like Smash, Street Fighter, Tekken, Mortal combat.
The best games for VR are :
- Horror themed shooters where the point is to be afraid.
- Exploration FPS like the Half Life series where problem solving is the point and where you do not get points for kills.
- Simulators, like car racing, flight simulator, surgeon simulator and other "niche" simulator games.
DarthBuzzard t1_iteggxb wrote
> Any FPS that relies on precision and speed like Counter-Strike, COD, Fortnite, Overwatch, where precision aiming, spinning 180 degrees to shoot the guy behind you can be accomplished with a small movement of the mouse.
I'd agree that VR wouldn't be suited for this. Not sure if I'd classify that as a genre, but you are right that this gameplay can't be replicated (though you can still bring the franchises to VR).
MOBAs have been done in VR before, though as a 1st person experience. This could also be done with a top-down perspective, but of course it would feel different to control, like a mix of console-based MOBAs using a controller and having different gameplay mechanics that can be brought by the tracked controllers.
So you can't translate LoL exactly as it exists, but a spinoff could definitely be done. I'd actually appreciate a 3D overhead map I can easily look at and naturally zoom out/in to see more at once (only when units are revealed of course).
> Most sports games like FIFA, NHL, NBA where players have an overhead view of the playing field are ill-suited for VR.
> RTS games like Starcraft II, Age of Empires...
> Any isometric platformer or longitudinal platform games.
> Most Combat games like Smash, Street Fighter, Tekken, Mortal combat.
Overhead view works fine in VR. This could be great for the social aspect in RTS/Sports/Fighting games. Have two massive avatars sit on each side of the stadium / arena.
> Most MMO games like World of Warcraft where having an wide field of view (hovering camera) is essential.
That's merely just how 3rd person MMOs are designed, but nothing says that a VRMMO has to abide by that. Your field of view in VR, especially as headsets mature will be far higher than that of a console/PC 1st person game allowing you to not fall into the same pitfalls of a traditional 1st person MMO.
I'd also say VRMMOs have so much to gain over traditional MMOs that it might even be the default playstyle for the genre in the 2030s.
> The best games for VR are
> ... ... ...
> ... ... ...
> ... ... ...
Those are certainly some of the top genres, but I'd still say MMOs and RPGs or the two together stand to be some of the absolute best genres for VR when more games take advantage of these genres.
Platformers are also brilliant. Astro Bot as a 3rd person platformer is the highest rated PSVR game, and Stride shows how great Mirror's Edge 1st person style parkour works.
Lemonio t1_itfa841 wrote
If you think StarCraft could be done in VR that probably means you’ve never played StarCraft
aGoblinLife t1_itelm1d wrote
RE4 VR, minecraft VR, Skyrim VR, HL Alexa, the star wars beyond galaxy edge's, etc..
Basically immersive first person games work really well. The third person games like table top simulator VR and other top down ones are kinda gimmicky.
3rd person platformers with VR can be really cool especially if you can interact with the environment/characters with your hands.
I feel like FO76 could have a VR version and that'd be pretty dope for a MMO while the existing VR MMOs are kinda lame. I really want to see the graphic fidelity of UE5 games and the latest batch of AAAs like Fallen Order in VR.
DarthBuzzard t1_iter00t wrote
> I really want to see the graphic fidelity of UE5 games and the latest batch of AAAs like Fallen Order in VR.
You can actually play Fallen Order in VR with Praydog's mod, in 3rd person. It just feels like a more immersive way to play the game rather than something gimmicky.
dotnetcowboy t1_itc2hho wrote
Say something CoD or Battlefront where movement is key to the experience.
DarthBuzzard t1_itc2ntu wrote
I've played CoD maps in Pavlov, and there's a full Medal of Honor game in VR.
dotnetcowboy t1_itc42x3 wrote
And having to use the controls for movement didn’t distract from the experience? If I had to run in VR, I’d find it hard not to want to actually run.
DarthBuzzard t1_itc8cp6 wrote
I very much preferred it to regular CoD games. It didn't feel distracting.
aGoblinLife t1_itelbd7 wrote
RE4 VR is a god tier experience
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