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Tortorak t1_iu3xt4z wrote

I think what's more upsetting about the cost is the fact that anyone would pay for a charm in-game. It's such a miniscule thing. I wouldn't pay a dollar for any of them.

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9-11GaveMe5G t1_iu56gg7 wrote

This is just another symptom. The real problem with OW2 is it is quite literally OW1 with a few added maps and characters, and all the first game unlockables behind a new paywall

The game is so much of a copy paste, Microsoft still lists 2016 (OW1 release date) as the release date of 2

Link to MS store: https://www.xbox.com/en-us/games/store/overwatch-2/c1c4dzjpbc2v

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Oriden t1_iu6a306 wrote

The reason the listed date is 2016 is because Blizzard just reused the Overwatch 1 game ID in the MS store for Overwatch 2, it was basically them setting the price to free and submitting a new set of files to update to. Most likely because they wanted the smoothest of transitions from OW1 to OW2 and doing it any other way would have required directing users to a new store page and having them manually download it. Done the way they did, the user experience was the same as normally updating the game.

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Tortorak t1_iu5p1ze wrote

Tbf I never played ow1 so while I understand it's an issue it isn't one for me as I don't know whats new or not

I like the skins for ow but I'm fine just checking out the battlepass ones and getting that, seems cheaper and I get a character to boot.

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zamonto t1_iu4lbr4 wrote

That's how I think about literally all skins and cosmetics in games.. in my 25 years of nerdy gamer life, I'm proud to say I never spent any real money on any cosmetic item in any game... Although of course it's mostly because I'm poor, and usually skins cost the same as a small indie game might cost, which I would much rather have.

If people stopped paying for them, maybe games would go back to being focused on the game itself, but of course I know that won't happen.

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Tortorak t1_iu5sqwo wrote

I generally budget 60 towards any f2p I really enjoy to support the company but with a company like blizzard I think I'll just do the battle pass if I stick with it (which I probably won't. And heres why.)

I play mp games to play with friends and with this being crossplat I thought, here's a good chance to play with my brother on pc. Only to learn they disable aim assist if you play with pc players so i get thrown into a game where they take away a integral part of playing on console while also going up against batshit pc goons who have been playing this game I just picked up for almost a decade. And yes I know aim assist can be bullshit but I know I'm not they only one who can't hit shit without it so you really just feel helpless when it's suddenly taken away.

I don't play mp games to pad people's numbers. And I don't play games that I don't enjoy. Nothing is less enjoyable than every match I play ending up being pushed into spawn.

Then we get into the horrible role queue. There would be so many better ways to implement it but they settled for the way that takes to longest time. Say you're playing smite, you queue for a role and maybe you don't get it, but if you don't get it twice in a row the next one you 100 will, they prioritize quicker matchmaking over 1 persons need to play a certain role. But here if I pick any role it's the same as picking support. If I pick anything else I'm going to spend more time waiting for a game than I do playing the match it finds, and if it does it'll be a game half over with the worst gamers known to man.

As I alluded to earlier I'm brand new to ow, I never watched anyone play ow1 and I generally didn't know anything about it. So I'm new to the characters and all that. What's the point of having different classes of characters if the only difference is health? Like a tank can be a tank sure and a support can heal, but almost every character can do good damage so what's the point of the dps class beyond just personal preference or pick? Road hog chain shot combo is a 1 hit and he can heal himself? There is no sense of balance at all in the game and I got that after 3 weeks of playing, why can't the devs see that?

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Spokker t1_iu5yw30 wrote

I'd buy skins if they were like a dollar a skin. All the other crap should be like 25 cents at most.

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ArchangelRenzoku t1_iu5h3t8 wrote

Watch.

Now Blizzard's gonna jack up the price of the IRL charm and be like, "You happy now?"

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funandgames12 t1_iu446iw wrote

Fools and their money as they say

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Argine_ t1_iu456dw wrote

That’s the thing about digital assets like this. They take little time to make but can get marked up 20x because gamers don’t give a fuck.

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teddycorps t1_iu4o2j0 wrote

I will never buy a cosmetic in a game where you literally can't even see yourself 95% of the time.

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RejZoR t1_iu9xnez wrote

Overwatch 2 is money milking operation. And cows are stupid gamers paying absurd prices for cosmetics.

What's worse, with lootboxes in Overwatch 1 you could get really cool skins just for playing. In Overwatch 2 you get frigging nothing.

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ElusiveMalamute t1_iu5r5ah wrote

I just think Blizzard games suck. You can't even really enjoy Hearthstone anymore because it's so damn random. WoW is time-gated, extensively where it might as well be a second job.

Only OG games like WC3 and SC2 are worth it to me anymore and they even managed to screw that up somewhat.

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ParadoxicalInsight t1_iu5hx22 wrote

To be fair, it's not blizzard's fault that they sell things for a ridiculous price, it's the user's fault for paying.

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TheLAriver t1_iu42dxt wrote

So don't buy it?

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Deceptiveideas t1_iuaes85 wrote

You’re being downvoted but this is literally the solution to the entire MTX problem.

If people would stop buying the cosmetics for the insane prices they would be forced to drop the price. I’ve already seen a few games launch with greedy pricing and lower it within weeks due to poor sales.

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BobbyBBott t1_iu44y8v wrote

Well we aren’t little kids who know no better and just take mama or daddy’s card and rack up 100$ worth of stuff that looks “cool” gotta make that Fortnite money

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