Viewing a single comment thread. View all comments

bit_pusher t1_ix1px27 wrote

Epic gets a ton of money from developers as well. If you don’t pay millions for Unreal licensing, you pay a percentage of revenue (just like steam) to use it. Small indie development studios will lose over 50% of top line revenue to steam and epic before they even begin paying salaries

−5

ThingSuch t1_ix2n0a2 wrote

LMAO, small indie studios would love to have a revenue where they'll have to start paying a cut to epic: the first $1 million is royalty-exempt. If you look at "how much my game made" on youtube, people are not making millions.

11

bit_pusher t1_ix3o9d9 wrote

>LMAO, small indie studios would love to have revenue where they'll have to start paying a cut to epic: the first $1 million is royalty-exempt. If you look at "how much my game made" on youtube, people are not making millions.

$1M doesn't go nearly as far as you think between salaries, rent, software licensing, art licensing, etc. Yes, for very small studios (sub 5 people) you might squeeze your annual costs below $1M, but once you're above that point GFL.

−1