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Cheap_Amphibian309 t1_ixr7dob wrote

I’m actually surprised that diplomacy is harder to beat then go and chess. It seems like diplomacy is just a series of game theory matrices?

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vertaz t1_ixrdrw7 wrote

The core rules of diplomacy are quite simple indeed. However, most of the actual gameplay comes from your ability to read others’ intents and manipulate them to act in your favor. Now, AI has proven it’s great at both strategic reasoning and natural language, but what’s impressive to me is the fact that they’ve been able to combine these two in a single model.

I’m a little suspicious of the top 10% metric, since, in my experience, a lot of people in these online games give up the moment things don’t go in their favor. Also, the article mentioned that Cicero never actually backstabbed anyone, which, to me, is a key skill to getting solo victories. Still, it’s pretty cool to see.

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KSRandom195 t1_ixs9rzi wrote

The fun part about this is it doesn’t indicate that the AI was able to understand and actually predict other players actions. It’s just the AI was able to determine optimal paths through the decision matrix to get a winning game.

It’s more likely to be exploiting underlying flaws in the rules the AI was able to discover a human was not.

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