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Realistic-Plant3957 t1_j1cia0r wrote

Wow, that's fascinating! It looks like the gaming industry is trying to make some changes. Let's see how it goes

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[deleted] t1_j1cr9r6 wrote

Yeah not going to happen anytime soon. Right now this is wishful thinking.

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SuperSecretAgentMan t1_j1dg95a wrote

Some would be concerned that unionization would balloon the cost of game development, but I'd gladly pay an extra 15 or 20 bucks to know that some soulless executives didn't get to exploit the devs as much. Plus any unionized environment is going to be a more comfortable place to work, and that makes a real difference in the quality of the final release.

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[deleted] t1_j1dmur7 wrote

> I'd gladly pay an extra 15 or 20 bucks to know that some soulless executives didn't get to exploit the devs as much.

You would but not me or others. I highly doubt 80-90 bucks for a game are going to be popular.

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anmastudios t1_j1duxe2 wrote

bethesda qa finally got tired of taking the blame

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epic_null t1_j1dxkxv wrote

I bet unionization will have a massive positive impact on game quality!

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Aware-Affect-4982 t1_j1ekq2v wrote

I honestly believe that unionized game developers would release a better product. A lot of games that are released in garbage states is because of the will of management driven to make a profit that overrules the development team’s desire to make a quality game. A more powerful development team could lead to better development processes and outcomes. No more unrealistic timelines, less hype by tyrannical leads with no plan to deliver, and a more transparent process would keep things in check and not get gamers hope’s up with false statements.

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anarcho420ism t1_j1ew12n wrote

Classic gamer brain, “I won’t support better standards for the people that actually produce my favorite hobby and the thing I spend most of my free time on..........oooooooo Rick and morty skins, must cop”

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ZoeInBinary t1_j1gnfwj wrote

If any megacorporation can willingly cooperate with the unionization of their employees, I fully believe it's going to be Microsoft.

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epic_null t1_j1kjlsm wrote

That wasn't sarcasm. Development isn't just about the hours worked - creative freedom and the state of the developer make a HUGE difference in code quality.

A unionized game dev workforce could bring the devs closer to the design and marketing process and help to allow game companies to utilize the reasons these devs went into game development in the first place. It could also give them the tools to push back against monetization models that make the game unfun.

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epic_null t1_j1ncvcc wrote

Yes police unions can work like that... But I feel like the police union works that way because most police are that way. The union doesn't just get that way, the way the union is needs to be supported by its members. Most game studio developers are not gonna be happy with a system that works that way.

It also has the disadvantage of being the only union that all police are part of.

I would rather point to the USPS union for an example of a union with massive problems, and given how often I read "Grieve it" on that subreddit, I'd say the union has a very different set of issues.

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