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CallFromMargin t1_j5yh5hb wrote

Yeah, this is why they were tested. I remember reading about US military using AR goggles a decade ago, specifically back then they were being tested by mechanics and maintenance workers, and the advertisement said that AR will show them where to check what and will show manuals, documentation, etc. While they worked.

Even back then I wondered if it won't make them nauseous.

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AdakaR t1_j5zjunn wrote

AR plugins for ATAK is a thing, it knows where your night vision is pointed and projects relevant info to you. Waypoints, friendly tags and soforth. The issue is it only works at night which hololens is trying to solve, but AR in war on a individual soldiers level is already real.

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kymri t1_j5zlix0 wrote

My favorite part of this is how much UI research has already been done in this regard -- because of freakin' video games. Shooters have been working on finding the best ways to present relevant info to players in their field of view for decades. (And, hell - the military uses Xbox controllers for some interfaces on things like EoD bots and Submarine periscopes...)

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DevAway22314 t1_j621ssj wrote

> the military uses Xbox controllers for some interfaces on things like EoD bots and Submarine periscopes

As they should. Saves tons of money and requires far less training for the vast majority of soldiers. Custom hardware is extremely expensive (compare the $46,000 price tag per IVAS 1.0 headset to the ~$1000 per headset for consumer headsets)

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