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Neids_Biinrel t1_isf5nbl wrote

Yeah, I hated everything about it. Why do people say studio Orange does cg animation well? I think Jimmy Neutron had more natural character animation than this.

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Panaka t1_isgsqiq wrote

> Why do people say studio Orange does cg animation well?

Back when they first started doing 3DCG, they were absolutely the best at it. Their animation was stiff, but it wasn’t choppy or stuttery like other 3DCG series of the time. The mech fights in Majestic Prince were fluid and made a lot of lesser 3D mech series look terrible in comparison.

I am not a fan of their style, but it’s always been substantially better than anything else in the 12-24 episode bracket. The only really bad thing about the trailer was the art style with the soft lines/shading, the animation of characters was way more fluid than their past work.

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Neids_Biinrel t1_ish6emu wrote

It may be fluid, but it's very floaty, and unstylized. It looks like the characters are unaffected by gravity or inertia a lot of the time. I just don't see any positives compared to 2d animation quality-wise.

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Panaka t1_ish8gwt wrote

> It may be fluid, but it’s very floaty, and unstylized.

I agree with you on the float and wonky physics, but it’s not “unstylized.” This is very stylized compared to other 3DCG especially when compared to the garbage shoveled out by Netflix backed studios. Just because we don’t like the way it looks, doesn’t make it unstylized.

It seems like they’re trying to shy away from the default “3DCG with hard lines that is a bad imitation of 2D animation” that a lot of studios use. I don’t like it, but it looks way better than a lot of other seasonal shows. Maybe I just watch a lot more garbage than you do, but this just isn’t that bad.

> I just don’t see any positives compared to 2d animation quality-wise.

Good 2D animation costs way more than this type of 3DCG. That’s one of the reasons 3DCG has had such a bad wrap for so long is that it was used as a cost saving measure and it was so glaringly obvious. Now some studios use it as it can fit the style they’re going for.

Trigun is a good sized IP, but it doesn’t have the unlimted budget that larger franchises have. Full Metal Panic had a good sized following and we all saw how the S4 CG turned out.

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Neids_Biinrel t1_isha567 wrote

Like I said I don't see the benefits quality-wise not money wise, and compared to 2d animation, even studio Orange's animation feels shackled and held back. If it was animated like "into the spider-verse" or "arcane" were, it'd be awesome, but let's be real, it has no where near the budget those shows had, so what we're left with is showes that just would have looked better in 2d (aside from Hoseki no Kuni)

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Dyzi_Slypi t1_isflq6b wrote

> Why do people say studio Orange does cg animation well?

Land of the Lustrous has great animation.

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Neids_Biinrel t1_isfq54x wrote

It looked beautiful, and with the lore and who the characters were, you could explain away why their movements were so weird because they weren't human. Here, the character's movements are so floaty, like they don't experience gravity or inertia

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Dyzi_Slypi t1_isfskr9 wrote

I don't disagree with you at all.
I like the animation they show here but it's not Trigun to me.

That fade haircut looks...wrong.

It's just LotL is why people say that about Orange.

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Temenes t1_islda8v wrote

The trailer feels like I'm watching a video game cutscene.

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