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Panaka t1_ish8gwt wrote

> It may be fluid, but it’s very floaty, and unstylized.

I agree with you on the float and wonky physics, but it’s not “unstylized.” This is very stylized compared to other 3DCG especially when compared to the garbage shoveled out by Netflix backed studios. Just because we don’t like the way it looks, doesn’t make it unstylized.

It seems like they’re trying to shy away from the default “3DCG with hard lines that is a bad imitation of 2D animation” that a lot of studios use. I don’t like it, but it looks way better than a lot of other seasonal shows. Maybe I just watch a lot more garbage than you do, but this just isn’t that bad.

> I just don’t see any positives compared to 2d animation quality-wise.

Good 2D animation costs way more than this type of 3DCG. That’s one of the reasons 3DCG has had such a bad wrap for so long is that it was used as a cost saving measure and it was so glaringly obvious. Now some studios use it as it can fit the style they’re going for.

Trigun is a good sized IP, but it doesn’t have the unlimted budget that larger franchises have. Full Metal Panic had a good sized following and we all saw how the S4 CG turned out.

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Neids_Biinrel t1_isha567 wrote

Like I said I don't see the benefits quality-wise not money wise, and compared to 2d animation, even studio Orange's animation feels shackled and held back. If it was animated like "into the spider-verse" or "arcane" were, it'd be awesome, but let's be real, it has no where near the budget those shows had, so what we're left with is showes that just would have looked better in 2d (aside from Hoseki no Kuni)

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