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weealex t1_ja7jwhe wrote

But the point of the zerg rush is to create pressure into a checkmate scenario before your opponent can get established. A 4/6/10 pool is basically dead if the attack is deflected or fails to cause sufficient economic damage. In this analogy, Russia tried a rush, failed to cause sufficient damage, and now Ukraine is getting a fully upgraded army of siege tanks, goliaths, and science vessels

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AmINotAlpharius t1_ja7kiir wrote

If you have ten million soldiers and your enemy has nine million bullets, you win.

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pythonic_dude t1_ja8ivdq wrote

In real world, by the time you lose five million your soldiers are already hanging you.

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weealex t1_ja7lpy8 wrote

Unless the bullets i'm firing kills 2 per shot.

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Austoman t1_ja7ykic wrote

Or 1 million soldiers die from friendly fire, starvation, environmental conditions (freezing), overdosing, disease, infighting, and general injury from poor troop movement/management with a complete breakdown of supply lines.

Attrition is a major soldier killer. Its most effective when an army is undersupplied, unprepared, and undisciplined.

Guess what the Russian army is.

All of that also ignores that zerging doesnt work when attempting to occupy a location. When the guerrilla civilian fighters are better equipped both with weapons, equipment, intelligence, and communications, you have a serious problem. Theres a reason you dont invade cities. A city on the defensive is at a significant advantage vs an invading force.

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