I feel like human diplomacy is conducive to some emotionally driven plays (especially when a player knows they are being eliminated) which are rarely optimal and more about satisfying some agenda. For example a particularly egregious backstab might result in a player focusing down their betrayer at the expense of their own survival and success.
How does Cicero deal with these kind of situations? is it capable of understanding that vendettas might be pursued over the optimum play?
Aesthetic_tissue_box t1_izflpne wrote
Reply to [D] We're the Meta AI research team behind CICERO, the first AI agent to achieve human-level performance in the game Diplomacy. We’ll be answering your questions on December 8th starting at 10am PT. Ask us anything! by MetaAI_Official
I feel like human diplomacy is conducive to some emotionally driven plays (especially when a player knows they are being eliminated) which are rarely optimal and more about satisfying some agenda. For example a particularly egregious backstab might result in a player focusing down their betrayer at the expense of their own survival and success.
How does Cicero deal with these kind of situations? is it capable of understanding that vendettas might be pursued over the optimum play?