AeuiGame

AeuiGame t1_jadm7vn wrote

What. Of course its very directly a response to that. Newspapers are going to publish pieces related to topical events. That's what news is. That's why people buy newspapers. This still doesn't mean the newspaper is endorsing the viewpoint in the opinion piece. That's a fundamental misunderstanding on what an opinion piece is.

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AeuiGame t1_ja9nfwk wrote

I think that the next direction to improve on is more characters. Being able to render a real wall of zombies that fills city streets, every single one bouncing off each other around like a real swarm.

Full scale, first person, battles the size the Romans had. Stuff like that. Small scale detail we've basically got what we're going to get, but just making the scenes grander and bigger can keep going before you hit that point of diminishing returns. A crowd of 1000, 10000, and 100000 all feel different in real life. I imagine past 100k characters in a scene you kinda stop caring, but that's a long, long way off.

Imagine a hitman game in a place like a video game convention, full scale, fully crowded.

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AeuiGame t1_ja9mmn9 wrote

Real time gameplay will never look like live footage. 4k takes 4x the power as 1080p and looks marginally better, but still doesn't look 'real'. Imagine how many more time's you're going to have to 4x the cost to get very slight improvements.

All graphics follow this pattern. Diminishing returns for results. This is either some quantum computing shit or never happening. Computing technology will have to fundamentally change.

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AeuiGame t1_ja8ej5u wrote

I mean, games are about solving problems. Changing up what the problems you're focused on keeps things fresh. I find any game where you just go full auto constantly against bullet sponge enemies snore inducing. Every single bullet should feel like an actual event, but a lot of games measure health pools in magazines, not rounds.

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