AnyGamers99

AnyGamers99 OP t1_j22cz12 wrote

>Oh boy you had these ready for this post didn't you?

No, I just googled "Bioshock Infinite Metacritic" and looked at a couple reviews, dumbass. You have Google too, right? Try using it before you make stupid comments.

>I was specifically speaking of fans praise

"but you're just making up the fact that it's praised for this."

gives examples of it being praised for this

"NOT LIKE THAT"

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AnyGamers99 OP t1_j22b6s8 wrote

>Dealing with themes like religion, racism, and xenophobia, Columbia is a richer and more nuanced setting than even Rapture, and the unveiling of the city’s culture is masterfully executed.

- Game Informer

>Racism, sexism, nationalism, and religion are all put directly in front of you, whether you like it or not. It makes a point simply by confronting you with these uncomfortable issues and forcing you to at least think about them.

- IGN

>The year is 1912 and all of the racist and religious zealotry of that time are on full display. It's a trick that Irrational pull off so well. They plonk the player in an other-worldly environment informed by historical social conventions and then put the ugliest side of humanity on display.

- The Guardian

>Some factions of the city preach in favor of maintaining racial purity, and one of the game's most powerful sequences is an early scene depicting a mixed-race relationship--something the powers in control of the city most definitely frown upon. But this doesn't boil down to the typical good guys/bad guys scenario. Due to the nature of the world and the way it changes over time, you'll also see that Vox Populi's rebel forces are capable of just as much cruelty as the forces they seek to overthrow. The changing relationships between factions and the way the main characters fit into that puzzle make Infinite far more complex than the average video game story, and it's exciting to see heavier themes like these on display.

- Giant Bomb

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