AscendedViking7

AscendedViking7 t1_jechsct wrote

I know, right?

It's not even close to the game that it was promised to be.

And, you know what, I've always felt that the praise that Cyberpunk 2077 is getting now is completely unjustified.

I loved Edgerunners, but the praise that show is getting definitely shouldn't be directed toward Cyberpunk 2077 just because they are the same IP.

Praise Trigger Studio for making a great videogame adaptation, not the company that has failed to give us what was promised over 8 years of advertising even 2 years after launch.

Like, where the hell is "the most believable open world game to date"?

Where are the "choices that ripple throughout the entire game"? I don't see anything in the game that reflects that.

Where are the NPCs that have their own individual day and night cycle?

Spawning in during the day, walking around in a circle for an hour, and despawning during night doesn't count. The NPCs should be "living their lives"!

Where are the police chases and factions we could join up with?

Why can we only play Corpo or Nomad for 10 minutes before we are forced to play Street Kid?

Why even have the choice of background in the first place when it doesn't matter in any way?

Street Kid is the Skyrim archer build of Cyberpunk backgrounds. We always turn into one.

Where the hell is the game that "aims to be just as polished as Red Dead Redemption 2?"

The air quotes are CDPR's words, not mine.

The only thing that Cyberpunk deserves to be praised for, as of right now, is the city layout. It's genuinely impressive.

And no, CDPR shouldn't be praised for patching the game, that is a practice that should've been expected from the start as well as getting a finished product on launch!

Stop lowering standards even further than they already are!!

The praise for this game is so unjustified it's unreal.

Like it has to be artificially fabricated in some way.

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