B3RS3RK_CR0W

B3RS3RK_CR0W t1_jaf1tm1 wrote

I love my daughter to death and wouldn't trade her for anything, but not using a condom. I thought I was broke and tired before. Literally all I had to do back then was wake up and go to work everyday. Now I've tacked on a laundry list of issues to my life that I'm not sure I can afford. Maybe one day the economy will get better, jobs will start paying livable wages, rent prices will be cut by 2/3rds, politicians will start doing their jobs, and just going to work 60 hours a week and coming home to be a dad will be enough. Until then, it looks like I just gotta start selling what organs I can spare.

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B3RS3RK_CR0W t1_j6kuq04 wrote

Yeah, but just make better mobile games. I won't mind ads if they weren't evert ten seconds. I can't tell you how many mobile games I play that seem interesting and fun, but I quit because it keeps preventing me from playing their damn game. You're out of energy? Buy more or watch this ad. You completed the mission? Watch this un-skipable ad that's longer than the mission. Now play that exact same mission over and over with ads that are longer than the gameplay. Hit a wall where you literally cannot progress? Watch fifty ads or spend $10. That'll get you through the next 3 missions before we ramp up the difficulty again and you're back to spending more money/watching tons of ads.

I literally download at least 5 to 10 mobile games a week, just to delete them after three minutes of gameplay. They're not games, they're ads. Mobile gaming has literally become that episode of Southpark where ads take over everything. You see a cool game, but it's not actually what you were shown. It's a completely different thing that is 90% ads. You download a tower defense game, but it's just ads for more mobile games that aren't games. It's all just ads. I just play them for five seconds and then never play them again.

Whatever happened to 8 ball pool, flappy birds, or plague inc.? They were games that I loved and had on my phone for years. There wasn't a grind. There wasn't an energy bar limiting you. Any purchases were all cosmetic. You got 5 to 15 second ads every four or five games. It was fair. Again, these are games that I had on my phone for years. They were getting much more money out of me through ads than all the mobile games I've played in the past three years combined. If the game is fun and I actually get to play it, they'll get ad time from millions of players over the course of years.

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B3RS3RK_CR0W t1_j2bh63x wrote

Both Red Dead games (story telling doesn't get better than this)

Fallout New Vegas (absolute best Western rpg)

Dishonored (the best stealth game out there)

Doom Eternal (the greatest single player shooter ever)

Skyrim (the world in this game is just so cool)

GTA4 (this game with both DLC's is the definitive gta game)

Bioshock 1 and infinite (no explanation needed)

Halo 3,Reach, and odst (these games are just works of art)

2

B3RS3RK_CR0W t1_j2badx8 wrote

Everything about the game is so amazing that it just makes the lack luster combat feel out of place. The combat just feels stiff. Even with a build dedicated to spells, they feel really weak. Never saw a point in investing in alchemy considering it feels powerful enough without it, and isn't really that necessary. Dedicating your entire build to crossbows is just like the spells, even maxed out, the bow feels weak. This just leaves you playing with the swords. They're fine, but you only have two attacks and a really wonky parry/block system.

If they had a more impressive combat system, the game would be perfect.

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