BrilliantDouble4469

BrilliantDouble4469 OP t1_jef3ai3 wrote

Hmm - yeah I'd be annoyed if it suddenly forgot an NPC's original goals halfway through the game lol. But having tinkered with ChatGPT a lot, I feel it's simply a matter of reestablishing ground rules every single time. I am imagining every action results in each NPC getting a new prompt, but only after getting its "core-prompts" run again. and a central narrator-bot being responsible for story cohesiveness / consistency. have you tried Hidden Door? they claim to do multiplayer so an even harder problem I think.

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BrilliantDouble4469 OP t1_jef23yu wrote

haha yeah. i have never played any MMORPGs honestly (like a world of warcraft) - I always imagined they'd actually limit this and say only one player can win the "golden goblin kidney" and everyone else gets a "silver" one? but you mean anyone who completes the event does? why is that - feels like quite a simple thing to solve and makes it even more competitive no? i would be more interested in an event if they said only the top 1% would win some legendary item than everyone wins it. scarcity drives perception of value and all that.

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