BruceNY1

BruceNY1 t1_j9vp09a wrote

The most important thing we learn in school is how to learn what you don't know - how do I make a net to catch that particular fish in that river of information that's constantly moving. For example, when we learn about combustion in school, most people learn that fire needs an oxidant and fuel. Cool, that's accurate and useful - in my school they also taught us the phlogiston theory and by what experiments it was debunked - that's the other part of education, how to test your knowledge for accuracy instead of latching on to the factoids, how to supersede established knowledge. That's the critical thinking that we hear so much about...

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BruceNY1 t1_j20vl74 wrote

I used to wing Arduino and ESP-based projects - just pull out the breadboard and start plugging. As my projects got more complex, well I found myself simply giving up on a lot of them because I would lose myself.

I put a bit more project management into it now, I'll start with a Google Slide kind of explaining the problem I'm trying to solve and the abstract solutions, then I prototype electronics, then model an enclosure based on the prototype's form factor, print it, test-fit, and look for corrections to make, documenting everything along the way on photo/video.

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BruceNY1 t1_j1m5cho wrote

On top of my head, and taking the example of VR: being able to see my hands in VR and how they line up with the background improves my spatial perception. It gives me a sense of how far my hands are from my body and that helps me determine how far external objects are from my hands. I imagine it’s a similar effect when you light up your wheel and can track your hands on it while you look at the road.

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