Cuddlesthemighy

Cuddlesthemighy t1_jaf4djs wrote

So not the game as a whole as I think Spiritfarer reviewed quite well. But it got a few complaints about its characters. One about the game being sympathetic towards a chronic cheater, and being upset when a character expressed depression with a disability. I think its okay to portray characters that have struggles and don't always make the correct choices. I found it refreshing that after all these games with heavy handed metaphor about death and acceptance we get one that talks about it in the context of what a life is in the face of it. And part of what made the game compelling was that not everyone made all the right choices and it made the characters feel human.

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Cuddlesthemighy t1_jaf2oi3 wrote

So I support an MMO that wants to base its gameplay around heavy dependence on player cooperation/interaction. I don't think that any blanket statement should be made for all MMORPGs across the board. The issue with "End Game" is that it is usually done through a progression track. Once you are at the end game you run the end game track and are often not a part of the progression track to get there. This means over time you lose players doing the progression part of the game. Meaning that your necessary group content doesn't have the players to complete it because the trickle of new players don't have the wealth of end game players to pull from. So you need to make a game where the end game participates with the progression track or design a system that doesn't have that flaw in it to begin with.

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Cuddlesthemighy t1_jaewrlv wrote

Dota 2. Playing it while also following the pro scene was a blast. Went to 2 TI's both times it was an amazing experience. Despite being toxic communities in game the actual reddit community was kinda awesome. Despite the steep learning curve, the gameplay that resulted from it made it worth learning. Even though I eventually left the game a vast majority of the time was enjoyable.

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Cuddlesthemighy t1_jaepy7l wrote

The problem is that any time I spend 50-70 dollars on a game there's another player out there that spent 2k dollars on a battle pass. If I pay 15 dollars a month for an MMO subscription, the player that spent thousands on MTX's or the player that funded 50 bots by buying in game currency, devalues my money to an absurd degree.

I don't see a world in which terrible mobile games, predatory FOMO tactics and gambling exploitation go away from a game maker/seller standpoint. It makes too much money and at the top level of most major sellers, those people don't play games or concern themselves with the integrity of the product outside of $$$.

On the other side there's too many players that simply do not care enough, or in the sad cases of children and gambling addicts, do not have the mental tools to not fall victim to terrible business practices. Or (I'll call myself out here) we buy from a terrible company simply because they own an IP we want to play, and their terrible version of the product is still better than not having it. I don't see the gaming audience stopping these trend any time soon either.

The only outlet I really see a chance for success in is to support devs that do the right thing. It won't make the bad ones go away, but the companies that practice fair sales tactics getting paid can ensure that those practices don't disappear.

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Cuddlesthemighy t1_j6p6rwp wrote

Casual play its fine you can go first person. You don't ever have to go 3rd person its just a lot of visual indicators are easier to see that way. Late game content just kind of leans towards it. I'd have cared more, but first person combat with the hotbar doesn't feel as immersive as the single player games.

Exploring is pretty cool the world is massive. There are a ton of quests and I enjoyed the quests more than I do in other MMOs. They play to a strength of the ES series.

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Cuddlesthemighy t1_j6p4se0 wrote

Complicated answer. Lore wise, its an absolute triumph, but I don't think dungeon crawling is a much fun as it is in Skyrim. Gameplay is very action MMO with hotbars rather than the more simple but immersive Elder Scrolls typical combat. You'll basically want to 3rd person the game to do any of the more challenging content. Leveling system is really liberating and the game does a good job making it feel more relevant than GW2 where you wake up at cap and have no idea how the game works. Housing system and collection is really cool. Its a mesh of the two genres but it depends what you like about the series.

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Cuddlesthemighy t1_j265pmj wrote

Horizontal progression, focus on end game cosmetics, free form kinda go wherever and do the stuff.

Elder Scrolls Online. One of the best new player experiences I've had. The action style combat is interesting if maybe a bit simple. Like all MMO's you'll hit the end game and decided how you feel about how it works but getting into it was for sure worth the time.

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