GideonGriebenow

GideonGriebenow OP t1_j5191gq wrote

Most of the noise (unless it’s a simple random number) come from a “4D” Perlin noise texture, where R, G, B and Alpha contain separate 2D noises. Terrain perturbed positions also from a 2Dnoise

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GideonGriebenow OP t1_j5101lq wrote

The World Turtle idea (elephants and all) are as old as the mountains. I only use "the same kind of setting", and am not allowed to make it "Discworld-y". I even confirmed this with Rhianna Pratchett.

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GideonGriebenow OP t1_j4zlhld wrote

See my other reply to a comment. We came with the ideas completely independently, but I've since become online friend with their team lead and she's been very friendly and helpful. I started developing this game in 2019 (I have dev logs) and later learned how many similarities there are between our games.

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GideonGriebenow OP t1_j4z8c9t wrote

I still need to flesh out the "danger/punishment" part of the game a lot. There definitely needs to be some "mutiny" if you can't keep them happy and healthy enough. Still thinking about my options.

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GideonGriebenow OP t1_j4z791o wrote

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GideonGriebenow OP t1_j4z78ss wrote

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GideonGriebenow OP t1_j4z2ylm wrote

It would be more like Turtles all the way around. Space currently happens in a flat plane rather than 3D.

Thanks, and good luck with your game! Do you have some media I can watch, maybe give some feedback or advice?

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GideonGriebenow OP t1_j4z2s2v wrote

Thank you. It does get easier to add stuff the more "fleshed out" the world becomes. It's almost like "empty pockets" start forming in the world that some other ideas slot nicely into.

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