Gingergerbals

Gingergerbals t1_j96ord2 wrote

A season only lasts a day to a week. Again, I played with my friends and I said "imo" which translates to in my opinion if you're unfamiliar. I brought up other ARPGs to draw a comparison of the same sub-category and experience I've had in the genre. Again, in my opinion, D3 is one of the weakest ARPGs with a lack of depth. It shouldn't be used as an example to base off of for another installment.

Btw, before we get to the typical counterargument of D3 sales, you have to look at the time it was released and comparative titles that were available. Additionally, it came off of the hugely popular D2 games, so there was pent-up want for the next installment.

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Gingergerbals t1_j96fexj wrote

Probably 500+ hours. Gameplay time doesn't necessarily translate to quality, nor enjoyment. I more or less went back to seasons to play with buddies almost never going back just for myself. Go to other ARPGs like D2/PoE/Grim Dawn and I have thousands of hours in each. I can go into each one and constantly make new characters that I have enjoyment out of. Gameplay isn't just stale after a few days. D3 feels like a mobile game compared to any of them with its depth imo

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Gingergerbals t1_j9642xa wrote

Actually, I'd argue the other way with some other constants in mind. The game became wayyyy too easy and casual are RoS. You can get maxed out, fully geared with a character and hit 1000+ paragon in under a week no problem. The game just has felt super stale for years. There is no variation, it's just a simple cookie-cutter few builds to play and no others each season unless you want to be far behind

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