HolyGWizzle

HolyGWizzle t1_j4uszw0 wrote

Very happy to hear that you thought about making the turtle have impact. It's very important that this stays relevant for the core gameplay loop so it's not just a thematic gimmik. I like your ideas of beeing able to manipulate the turtle to optimize weather conditions. Maybe think about some sort of "reputation" mechanic with the turtle....your decisions impact how the turtle reacts to the people living on it....short term gains with long term loss of reputation and vice versa....of course just spitballing here.

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HolyGWizzle t1_j4uruyl wrote

The strategy/building part of the game seems to be a solid start and i like the concept of the Turtle World (big fan of Terry Pratchet). But i have a question: How does the Turtle impact any of the gameplay?

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