HolyGWizzle
HolyGWizzle t1_j4uruyl wrote
Reply to "Make something small at first. Just get something published!" they said... "Hold my juice..." said I. No, I did not spend *all* my savings (I've got kids to support!), but after 2 years of nerdy-hobby mode, I've been working full-time on World Turtles for over a year now! by GideonGriebenow
The strategy/building part of the game seems to be a solid start and i like the concept of the Turtle World (big fan of Terry Pratchet). But i have a question: How does the Turtle impact any of the gameplay?
HolyGWizzle t1_j4uszw0 wrote
Reply to comment by GideonGriebenow in "Make something small at first. Just get something published!" they said... "Hold my juice..." said I. No, I did not spend *all* my savings (I've got kids to support!), but after 2 years of nerdy-hobby mode, I've been working full-time on World Turtles for over a year now! by GideonGriebenow
Very happy to hear that you thought about making the turtle have impact. It's very important that this stays relevant for the core gameplay loop so it's not just a thematic gimmik. I like your ideas of beeing able to manipulate the turtle to optimize weather conditions. Maybe think about some sort of "reputation" mechanic with the turtle....your decisions impact how the turtle reacts to the people living on it....short term gains with long term loss of reputation and vice versa....of course just spitballing here.