InfiniDrift

InfiniDrift t1_j0axpr4 wrote

If we're talking about a portable system like a Switch or something like that (which wasn't mentionned in the post so I went with home console for some reason), then sure, why not.

Strike a deal with a data provider? Sony could have done it with the PSVita when they were pushing 4G compatibility with it. Plus you would have to do a deal everywhere in the world, so let's say with Verizon in the US, Bouygues Telecom in France, Vodafone in Spain, etc... That would be a lot of deals to handle

Yes, I know how the free wi-fi thingy works. What I do know too is that consoles are always hacked one day or another, and I think that would affect that "free mobile data to download games" thingy the guy wants to push

By the way, same question as for the other digital systems: What happens when the maker or the data provider pulls the plug out of the project? Do you just have a piece of electronics laying there with like three games on it that you can't change since you wouldn't be able to download a game?

I mean the project can be interesting, but why would it be useful to have a system with a dedicated free data plan when nearly everyone who plays games has Wi-Fi in its home?

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InfiniDrift t1_j0a6af4 wrote

How do you plan on limiting the use of mobile data to strictly download games only ? Plus you know data is still quite expensive on some countries? Europeans usually pay something like less than a dollar for 1GB of mobile data while Canadians pay more than 15 (according to this site ). How would the difference in price of mobile data would be integrated in the system when games are now as heavy as 100gigs for the latest COD?

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InfiniDrift t1_ix7jfkt wrote

It all comes down to which games you want to play: if there are exclusives you prefer on PS or Xbox.

Which kind of PS5 do you want to get? If you consider getting the Disc-version, don't forget to add the Series X to your list which can be a good alternative to these two consoles

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