LichInTheMatrix

LichInTheMatrix t1_iy6a8zt wrote

As an older gamer it almost sounds like something similar to planned obsolescence (for purposes of the analogy).

Like, NES games were definitely way too hard. Incomprehensibly so in many cases. Fortunately you could subscribe to Nintendo Power magazine and hope a strategy guide appeared, or if it didn’t, you could call the Nintendo Power hotline for $4.99 a minute to find out how battletoads is fkng doable cuz I sure as hell still don’t know >.<

So, artificial difficulty might be difficulty for the purpose of making you buy outside resources to mitigate it?

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