Magnon
Magnon t1_j2cww9n wrote
Reply to comment by boersc in Why are some people against accessibility options? by [deleted]
That's weird, if you had spent time exploring elden ring, you would've found alternate routes to at least 3 other zones that don't require you to beat any bosses. Very visually varied zones too.
Also, if you have time to beat 5 20 hour games you have time to beat 1 100 hour game, you just don't want to.
Magnon t1_j2cv9rj wrote
Reply to comment by boersc in Why are some people against accessibility options? by [deleted]
But the devs want you to fight malenia and think "this is so fucking hard", then when you talk about it with someone else who has done the fight, you both experienced the same thing. Walking in on cinematic difficulty, killing malenia in 3 hits, you've undermined the experience. I've seen multiple people say they regret using overpowered stuff/summons that beat the fight for them, because they didn't get the experience as it was intended.
The devs didn't design the environment to just exist and be seen, they designed it to go along with "very difficult boss".
Magnon t1_j2cv0hn wrote
Reply to comment by NO-MAD-CLAD in Why are some people against accessibility options? by [deleted]
Dark and darker is supposed to be a somewhat hardcore approximation of dungeons and dragons with pvp. Adding a ping system doesn't make sense in the context of the game, discussing where enemies are is a fundamental part of the game. I think it should have proximity chat, but you should always have to say "enemies coming from the west" not just boop I pushed a button and now there's a marker that makes no in game sense why it exists.
Magnon t1_j2cu4hl wrote
Reply to comment by nxlss in Why are some people against accessibility options? by [deleted]
An easier mode does change the intended experience. If the intended experience is supposed to be oppressive, difficult, grinding difficulty, making it so it's now a power fantasy is not the intended experience.
Magnon t1_j2ctwpj wrote
Reply to comment by [deleted] in Why are some people against accessibility options? by [deleted]
There are people that have no physical issues, but just aren't very good at games that end up grinding for dozens of hours to make it through. Some people bash their head against bosses they find hard for hundreds of attempts before they get it. Some people try a boss a few times, decide it's impossible, and then summon someone to beat it for them. Souls games have many routes towards success that don't boil down to "reduce boss damage to 50%".
Magnon t1_j2ct6mt wrote
Reply to comment by mgmcorruptions in Why are some people against accessibility options? by [deleted]
There's such a broad range of physical disabilities, an easy that's manageable for one person might be completely impossible for someone else. You literally can't please everyone, and some companies want to deliver exactly what their vision is.
Magnon t1_j2ct0yi wrote
Reply to comment by nxlss in Why are some people against accessibility options? by [deleted]
The sushi restaurant might want/need those vegan sales to help their bottom line and make sure they stay afloat. A company might feel not compromising their vision is worth losing a few sales to deliver what they want to make.
Nobody goes into a bakery that specializes in cake and then berates them when they won't make them a rack of ribs. They sell cake, if you want ribs, go somewhere else.
Magnon t1_j2crpd7 wrote
Reply to comment by Alco_god in Why are some people against accessibility options? by [deleted]
Not everything is made to be for everyone. Musicians don't write a song and then make sure it has enough bass to be enjoyable for deaf people.
Magnon t1_j2crfkk wrote
Reply to comment by Alco_god in Why are some people against accessibility options? by [deleted]
The painter painted it to be viewed with regular vision though. That's how it's meant to be experienced, viewing their painting with poor vision is not the intended experience.
Just like beating a game that a game designer wants to be hard on an easy mode is not the intended experience.
Magnon t1_j2cr8ld wrote
Reply to comment by [deleted] in Why are some people against accessibility options? by [deleted]
Don't buy hard games that are specifically made to be mechanically difficult if it's not doable for you.
Magnon t1_j2cqyvb wrote
Reply to comment by [deleted] in Why are some people against accessibility options? by [deleted]
Difficulties are never well designed, and the majority of games with an easy/normal/hard difficulty scheme are too easy. I want them to spend the time to make the game well designed and very specifically balanced. In the case of souls games, I want the game to be hard, that's why I like that the devs tend to make fights hard, then, when testers say it's hard enough, they make it harder.
There's literally already ways of making the game easier in the souls games, especially elden ring which has the most difficulty modifiers of any souls game ever.
Magnon t1_j2cqabn wrote
Reply to comment by [deleted] in Why are some people against accessibility options? by [deleted]
Why is it such a massive problem that you can't beat the game?
Magnon t1_j2cp91o wrote
Reply to comment by [deleted] in Why are some people against accessibility options? by [deleted]
Because nobody owes you beating a video game. It's an entertainment product and art. Someone's vision doesn't have to be beatable by every person on earth.
Magnon t1_j2cp1a6 wrote
Reply to comment by [deleted] in Why are some people against accessibility options? by [deleted]
Not every person needs to beat every game. Some games fundamentally are made to be difficult and not be completed by every person. If you have physical problems that compromise your fingers for instance, game designers aren't obligated to make their game beatable by you if they want their game to require split second reactions.
Magnon t1_j2cn0re wrote
What do you mean by accessibility in this case? Color blind modes? Changing controls? The game already has built in difficulty controls, they're just within the game.
Magnon t1_j05rkb5 wrote
Reply to comment by Reginault in At last, New Year is coming by gerahmurov
Elden Ring came out this year, how bad could a year really be when we had elden ring?
Magnon t1_iu7nibr wrote
Even though it seems a bit extreme, this is the kind of decision that needs to be made if we're going to curb the effects of climate change. Assuming we aren't too late on that, big changes have to happen, realistically as soon as possible.
Magnon t1_jduktgx wrote
Reply to Why did they stop making Jetpack shooters by DickWriter69
Most games are designed with a console centric mindset and consoles can't aim very well, so flying through the air at high speeds doesn't work with the limitations of a controller.