Magnon

Magnon t1_j2cww9n wrote

That's weird, if you had spent time exploring elden ring, you would've found alternate routes to at least 3 other zones that don't require you to beat any bosses. Very visually varied zones too.

Also, if you have time to beat 5 20 hour games you have time to beat 1 100 hour game, you just don't want to.

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Magnon t1_j2cv9rj wrote

But the devs want you to fight malenia and think "this is so fucking hard", then when you talk about it with someone else who has done the fight, you both experienced the same thing. Walking in on cinematic difficulty, killing malenia in 3 hits, you've undermined the experience. I've seen multiple people say they regret using overpowered stuff/summons that beat the fight for them, because they didn't get the experience as it was intended.

The devs didn't design the environment to just exist and be seen, they designed it to go along with "very difficult boss".

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Magnon t1_j2cv0hn wrote

Dark and darker is supposed to be a somewhat hardcore approximation of dungeons and dragons with pvp. Adding a ping system doesn't make sense in the context of the game, discussing where enemies are is a fundamental part of the game. I think it should have proximity chat, but you should always have to say "enemies coming from the west" not just boop I pushed a button and now there's a marker that makes no in game sense why it exists.

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Magnon t1_j2ctwpj wrote

There are people that have no physical issues, but just aren't very good at games that end up grinding for dozens of hours to make it through. Some people bash their head against bosses they find hard for hundreds of attempts before they get it. Some people try a boss a few times, decide it's impossible, and then summon someone to beat it for them. Souls games have many routes towards success that don't boil down to "reduce boss damage to 50%".

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Magnon t1_j2ct0yi wrote

The sushi restaurant might want/need those vegan sales to help their bottom line and make sure they stay afloat. A company might feel not compromising their vision is worth losing a few sales to deliver what they want to make.

Nobody goes into a bakery that specializes in cake and then berates them when they won't make them a rack of ribs. They sell cake, if you want ribs, go somewhere else.

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Magnon t1_j2crfkk wrote

The painter painted it to be viewed with regular vision though. That's how it's meant to be experienced, viewing their painting with poor vision is not the intended experience.

Just like beating a game that a game designer wants to be hard on an easy mode is not the intended experience.

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Magnon t1_j2cqyvb wrote

Difficulties are never well designed, and the majority of games with an easy/normal/hard difficulty scheme are too easy. I want them to spend the time to make the game well designed and very specifically balanced. In the case of souls games, I want the game to be hard, that's why I like that the devs tend to make fights hard, then, when testers say it's hard enough, they make it harder.

There's literally already ways of making the game easier in the souls games, especially elden ring which has the most difficulty modifiers of any souls game ever.

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Magnon t1_j2cp1a6 wrote

Not every person needs to beat every game. Some games fundamentally are made to be difficult and not be completed by every person. If you have physical problems that compromise your fingers for instance, game designers aren't obligated to make their game beatable by you if they want their game to require split second reactions.

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