MeatisOmalley

MeatisOmalley t1_j94hpmq wrote

this isn't some radical idea. Decentralized networks have been around for decades, but I think you'll be shocked by how much we will be able to do on just local hardware. One of the best AI image generation programs can be run locally on a mid-range computer today, and it only takes a few gigs to install. That's because neural nets are space- and power- effecient, relative to how much they are able to accomplish.

Absolute worse case scenario, a private company has its own servers and sells a product to users. This is already happening with AI, and it will continue to happen. It won't all solely be in the hands of the "powerful." there is guaranteed to be open-source alternatives.

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MeatisOmalley t1_j14q6au wrote

You just have no clue what you're talking about.

I can ask the ai, "write a gravity simulation" and it can code it in 1 second, and I could plug it into some aspect of my game. I could ask the ai, "write a performant function that constantly checks for and gives coordinates" and plug that into my minimap UI. It's literally faster than typing. I could also give parts of my own code to the ai, and say "I got (x) error. What's wrong with my code?" And the AI will describe in detail what I did wrong, and provide a solution.

Game development is coded in much smaller pieces than you seem to think.

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MeatisOmalley t1_j0vnhbf wrote

In my opinion, these copy-paste AI generated responses are exploring all of the worst ways that we can use AI, instead of the best. AI should be a tool to augment our creativity, not a replacement for it. I recently watched a video where a guy was like, "make a video in minutes using AI!" Where the end result is trash that offers no real value to humanity. I hate that. AI shouldn't be a cheat code for low effort. It should be a tool to extract more value out of the effort we put in.

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