NeverComments t1_jbk6ibc wrote

Usually indicted means the prosecutor brought the evidence and list of potential charges to a grand jury and let them decide instead of filing the charges directly.

Sometimes they're playing politics because prosecutors and PDs have a close working relationship and going to a grand jury is like throwing their hands up and letting a third party take the wheel. Sometimes they go through a grand jury to avoid any appearance of impropriety, or use it as a litmus test for whether the charges could stick with a trial jury. Some federal charges can only be brought through an indictment, per the fifth amendment: No person shall be held to answer for a capital, or otherwise infamous crime, unless on a presentment or indictment of a Grand Jury, and every state has their own rules for state level indictments.


NeverComments t1_j0sjup6 wrote

The Deck has a theoretical maximum of 8 hours at the battery’s peak capacity if all components are using minimum power draw. Real world battery life is around 90 minutes in max workloads (e.g. playing Cyberpunk) and 2~4 hours in most workloads. You can manually limit TDP and clamp clock speeds on CPU/GPU to extend battery life upwards of 5~6 hours in retro 2D games.


NeverComments t1_j0rhj4w wrote

The built-in Deck configuration for Cyberpunk does give me a pretty stable 30 which I would consider very playable! But I wasn't able to achieved a locked 60 even at 400p on the lowest possible settings.

I think a 30-40 target is perfectly fine for portable play but the post above was setting up potential buyers with unrealistic expectations. You won't be able to run games like Spider-Man, Cyberpunk, Elden Ring etc. at a stable 60 even if you drop the settings as low as they can possibly go.


NeverComments t1_iz0c7zm wrote

They're conceptually similar but measuring different things. The dot projector in FaceID acts as a sort of guide. The dots are projected in a grid and you can use the distortion of the dots on the projected surface to interpret the shape of the user's face. The LiDAR sensors measure time of flight which allows it to determine the specific distance of objects relative to the sensor. The sensor used for Face ID can tell you that it's detected an object but LiDAR can tell you exactly how far away it is. That property makes LiDAR extremely useful for AR where you need to know how far away a given surface is in order to render something at the appropriate size with the correct perspective distortion applied.


NeverComments t1_iz04sea wrote

Depth sensing is used to properly spatialize digital content for AR. You can try and parse depth information using raw camera imagery and ML but it's...not great. With the Quest Pro you need to manually tell the headset where your walls are while Apple's ARKit can use LiDAR to automatically map out your floor plan.


NeverComments t1_iz02vjl wrote

>the apps device will probably be twice the price or more with better specs

If the specs we've heard are accurate it's looking to closer to ten times the price. It's primarily an AR/MR device so we're looking at an extremely high resolution screen, pancake lenses, eye tracking, a handful of high-res cameras with LiDAR companions all powered by an M-series chip. The closest competitor is Meta's Quest Pro which has a lower resolution panel, one color camera, no LiDAR and comes in at a $1.5k MSRP. An optimistic price point for Apple's headset would be $2.5k but I think it'll end up being a $2999 MSRP (intentionally pricing out Average Joe for this first iteration).


NeverComments t1_iwlmlmf wrote

>Some appropriate responses to this abysmal writing would be “that just sounds like a game boy advance SP with extra steps” or “they’re the same picture”

I love that your solution to "abysmal writing" is mindlessly parroting memes.