NotMyFkingProblem

NotMyFkingProblem t1_j72t10o wrote

I've had it for 2 years and played daily for a while, but anything where I would be moving makes me dizzy. I can play beat saber for hours but 10 min of walkabout minigolf and I'm puking. I've tried all the movement modes, even teleport makes me dizzy.
I'm 41 yo as well if that make a difference... My kids seems to handle it better than me.

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NotMyFkingProblem t1_j70781x wrote

If he already has a recent console from microsoft, then he doesn't need another honestly. I have an occulus and I don't play with it often. it's interesting but makes you very dizzy.

Xbox and playstation share 99% of their game catalog. So one or the other is good enough. Instead, spend money on quality time with him... get closer, and why not, buy a controller for yourself and play with him :)

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NotMyFkingProblem t1_j48dsgd wrote

On pc, there's minimum requirements. The graphics are usually very scalable because you can just use different mips and change settings. CPU is a different story as you can't disable a lot in the game before impacting gameplay. Memory doesn't scale. Note that PC have a lot more memory than a console and CPU are much more powerful on a PC...

Also, there's no TRC (technical requirements) on PC. If you play a game with a shit box and you get 8 fps, you won't complain... on console, you need to provide a good experience and steady FPS to publish a game... So, no, it's not the same thing releasing a game for PC and for console.

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NotMyFkingProblem t1_j46ypcu wrote

Even a 4090 would struggle getting 30 fps on 8k... Most titles are using resolution scaling on the current system, so I really doubt this generation aimed at 8k. In fact, it's the 1st go at 4k... Would you pay 3000$ for a pro version just to play on 8k?

If you think 100GB for a game is big, wait until we get textures for 8k tv... it will be 400GB per game :)

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NotMyFkingProblem t1_j46y8qo wrote

It does penalize other systems because each game needs to fit on that console. Also, it needs feature parity between consoles, at least between microsoft consoles. If you wanted to add a feature that takes too much memory to fit on a series S, then you can't put it on series X either. You can put it on PS5 but microsoft won't like it.

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NotMyFkingProblem t1_j3zbbw2 wrote

Why would you like a ps5 pro? The ps5 specs already allows 4k at 60 fps... That's the usual target for games released on that platform. There's no point going over that yet. You could get like 10% cpu and 10% gpu upgrade but overall, the end result would be the same because games are released on all platforms equally.

The limiting factor is always the slowest platform, and it's the Series S. So, in order to have better games right now, you either need PS/PC exclusives or games not releasing on Series S, which is not possible for publishers at the moment.

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NotMyFkingProblem t1_j0w4ren wrote

Series S is game dev's worst nightmare. Less memory, worse gpu. It's the main reason games are not better right now, because we need to support that console.

The only marketing difference between the s and (X and PS5) is that it targets 1080p 60fps instead of 4k. It's not supposed to be a worse experience than a series X though... Just a very annoying target to support for game devs.

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