RiKSh4w

RiKSh4w t1_je3tfv9 wrote

Reply to comment by vidic17 in Last of Us on PC by vidic17

It's really funny. I had Arkham Knight on launch, running on the exact GPU brand that was reportedly the most problematic and I encountered no frame problems (outside of some crazy batmobile particle fx chases) and like maybe 1 or 2 crashes the entire game.

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RiKSh4w OP t1_jad7x20 wrote

Again, I wouldn't really put that on Ana. I think the devs just realised that they now had 8 previous player characters without any idea of what to do with them and had to some off. Better than what they did with Brick and Mordecai...

So in TPS, almost every area is low grav. And quite a lot of the areas have no air. So you need an OZ kit (o2 kit), to breath. You find oz kits like any other piece of loot and they offer different oxygen capacities. They also gave you the ability to ground slam, and between ground slams and O2 capacity you had another gear slot to keep an eye out for. Good stuff (at least until you found the oz kit that reduced the cost of boosting and never changed again...)

Now, this did mean that you were 'tethered' to oxygen supplies. You couldn't stand out in the middle of nowhere forever or you'd choke to death. But honestly I never found that to be a problem. The maps are dotted with geysers which refill your air, most buildings have a forcefield and are breathable within, and you can find o2 canisters inside crates and such.

But aside from the slam the best thing the oz kits could do could boost you. So doubletapping jump in middair would 'boost' you in one direction (consuming some air to do so), like a double jump. This was slower than a car but much faster than running when you're in a low grav area. It made it so much more fun to run around! Something you do constantly in BL! It wasn't overpowered since you had no control once you boosted but that just made traversal into a little minigame of steering your boosts, managing your oxygen, jumping onto objects to get height for your next boost, and generally enjoying flying through the air.

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RiKSh4w OP t1_jacfm2m wrote

What's not to like about OzKits?

Did people not like the oxygen timer? I can understand that, even if I felt like the timer was quite lenient. But they didn't need to return to oxygen management, just the middair boost and scaled slam attack.

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RiKSh4w OP t1_jacfecm wrote

I had heard that everyone was upset at Ana (is that her name?) but honestly, I wasn't too upset by her. Yeah she was the 'annoying apprentice' cliche but I kinda felt for her? She was a ^little bit coddled. I saw a lot of people blaming her for Maya's death and I couldn't disagree more.

Maya died to cutscene power. We killed the boss and were miraculously absent from the cutscene, even though we spent like 30 seconds in the vault. Imagining that Ana didn't misbehave or didn't exist, there's a million reasons why Maya might have said "Alright, head inside while I hang out here... undefended" and it would have been just as BS. Ana wasn't the reason Maya died. Plot convenience was why Maya died.

I do think BL3 was a little improvement on the gameplay of BL2, but miles behind the Oz kit innovations of TPS. Did you ever play it?

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RiKSh4w OP t1_jaca094 wrote

BL3 had the 'best' guns in that I was commonly getting a legendary gun that was just like "Oh, this is a good assault rifle/shotgun". It wasn't unique or required some funky firing style. Just, a lot of decent guns.

But you could have given me an M4 from Modern Warfare and it would have done exactly the same. Just a gun where you pull the trigger and it shoots. All the 'wacky' guns were such a letdown in DPS that it was unusable.

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