Riovas

Riovas t1_j6op909 wrote

I want to say Resident Evil and Dead Space made good use of environmental sounds (wind blowing, screech of a violin, some creepy echoing and/or wailing sounds), that definitely fill in the void. Most horror hlgames are about atmosphere, and a good one would use minimal music to not distract from the tension.

For non-horror action games, I can't think of any off the top my head. It would also really depend on the setting to know what environmental sounds would be available. Some games may use a chorus that is sung, but again not sure if a singing choir would be considered music to you.

But, I'm really interested in what you come up with, a game using only environmental sounds is intriguing.

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Riovas t1_j6omlga wrote

How strict is the definition of music? If, say, the boss enemy has a rhythmic stomping pattern, it will fill in the silence, but is it music? If you had to time your attacks, like a slash, that had a slashing sound effect that fit to the stomping rhythm, is it music?

What I'm trying to say, is you can use environmental sounds to fill in the silence, but I'm not sure at what point do you consider sounds to be effects and what point do they collaborate into "music".

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Riovas t1_j6dwi95 wrote

This started even with the PS3/360 and is meant to cut down load times by saving common files on the HDD. Graphic and audio fidelity has greatly surpassed optical drive technology (more specifically read time and disc speed). You're complaining about an ideal solution that's been in effect for 15+ years.

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