Rizenstrom

Rizenstrom t1_jd1ktwr wrote

Only if you count from not being able to save on the N64 without a memory pak. I think the GameCube was my only console that required any other external storage, where it never left the console. Then it was the Wii, internal, 360 clipped to the top and never came off. Everything from Xbox One/PS4 on is all cloud based.

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Rizenstrom t1_j6pgi3a wrote

I could be mistaken here but I think the problem might be this:

>In EA’s earnings call, CEO Andrew Wilson said that EA and the development partner chose to sunset this “version” of the game and that the company has “plans to reimagine a connected Apex mobile experience in the future.”

Basically "this version isn't working out so we're starting over and if you supported us up until this point tough luck".

I also assume this different version doesn't transfer into the main game on any other platform.

I can understand people being a little annoyed by this.

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Rizenstrom t1_j6mvupo wrote

Quality > quantity. I will spend $60 for a well crafted linear experience that's only 15-20 hours long before I pay $60 for some 100+ hour open world game I will get burnt out on and never finish.

I think semi open 40-60 hour games are the sweet spot though.

Games like Witcher 3, Tomb Raider, and Metro Exodus where you have multiple smaller maps with only a handful of collectibles and side missions padding the run time.

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