Sati1984

Sati1984 t1_ja70man wrote

You say you see no point creating games, because "there is a tool that can solve a problem in a split second"

Creating a game is not "a problem" to be solved. Your intention as creator matters. What do you want to say with your game (with the story, the aesthetics, gameplay mechanics, etc.)? What do you want the people playing your game to feel?

You need to have a vision. And only you can have a vision as a human creator. And vision is the most important part of the creative process.

During the creation, there are problems. How do I create a jumping mechanic? How do I design the physics of the world of the game? Etc. And for these problems, the AI will always be a helper.

But let's suppose there is an AI which is generating a fully featured AAA level game from text / image / video / whatever prompts that anyone can use. In that world, there is still the problem of vision. If Joe Gamer sits down and generates a game based on his prompts, there is no vision behind that. There is no artistic intention. There is no statement he wants to make with that game. There is no impact / feeling he wants to evoke with it.

Whereas you do have a vision, you do want to make a statement, you do have artistic intention. So even in this hypothetical situation (which might be reality in 3-6-10 years - whatever) still the "handcrafted" games represent a different kind of quality. Art is valuable no matter if anyone can generate anything. That game you work on (with the AI as "helper) is still yours. It is still your vision and your execution. And that will always be valuable. So keep it up!

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