Shaddaa
Shaddaa t1_iy8zaqq wrote
Reply to comment by [deleted] in ELI5: How can we fit entire 3D open world games on such small devices? by fernando_favela
If I got your analogy than that is not true, not every possible world has an associated seed, there are far more possible worlds than there are possible seeds.
Shaddaa t1_iy8yuax wrote
Reply to comment by dmootzler in ELI5: How can we fit entire 3D open world games on such small devices? by fernando_favela
Yes that's how it is usually done. Either you simply store any chunk the player made changes to and just load that again, or you only store the changes and apply them after generating the untouched state of the world.
Shaddaa t1_iy90w2d wrote
Reply to comment by [deleted] in ELI5: How can we fit entire 3D open world games on such small devices? by fernando_favela
To me your analogy sounds like changes to the world (=story) are saved by changing the seed (=title) to a seed which generates the changed world. But there is no seed that will generate a world with my oak plank house in it. Maybe I just got your analogy wrong, I believe we both mean a similar thing.