UFCFan918

UFCFan918 t1_jaelg7k wrote

The studios should release DLC with content, that's how they used to make money after the release.

Nowadays, they release battle passes and parts of the game that were sectioned off to be sold off as DLC. We're paying more and getting less.

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UFCFan918 t1_jaek433 wrote

Let me break this down.

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I can reference a game while also referencing that I've been playing games for a long time, Why does your mind instantly assume my first game was halo 3 and that I consider halo 3 an old school gamer game???

I consider halo 3 old but there's 100+ games that are way older, yet your mind thinks I meant halo 3 is a super old game and in your head there's no possible way I can call myself an old gamer if I think halo 3 is old...That logic just baffles my mind....

God forbid I notice what twenty years has done to the online gaming scene and I reference a game that was booming when online gaming was good for the consumer.

I also love this website.

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UFCFan918 t1_jaeiazb wrote

Bruh 😂

Halo 3 released in 2007...

Almost twenty years ago.

Would you rather me mention the break through online feature the Atari was offering?????? I said Halo 3 because that was when online console gaming was really taking off.

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UFCFan918 t1_jaehx6k wrote

It's like the investors know this industry is a gold mine with almost no loss to be had.

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Step 1. Invest in a popular IP

Step 2. Wait until the release

Step 3. Watch the money pour in

Step 4. Backlash begins.

Step 5. Sell off and invest the profit in the next popular IP

1

UFCFan918 t1_iuj5i79 wrote

How are consumers supposed to know the games will be unfinished on release?

We give the company 100% of the money to provide us with 100% of the product.

While in reality, we give them 100% of our money and they give us 25% of the product while charging us for the other 75% and its still broken after reselling it to us.

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