UpV0tesF0rEvery0ne

UpV0tesF0rEvery0ne t1_jdd82ab wrote

The more I hear about the innerworkings of Apple the more it resembles a bigger slower valve.

Thousands of engineers and designers working on pie in the sky ideas with nearly limitless budgets and no timeliness, whatever is interesting they work on with no real end.

And when something is not perfect employees shift to other projects or decide to scrap it internally. There must be so many ridiculously useless things being worked on at Apple.

Reminds me of hearing Mark Rober talk about him pitching ideas and them just building teams around it, making an ar headset generate games based on the g forces of the car.

Why is stuff like this even a priority?

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UpV0tesF0rEvery0ne t1_iz04gut wrote

That's a good point, but many of the reports I side apple point to them having thousands of projects on the go, some even designed to weed out leekers, empty projects to explore non commercial ideas and collect patents.

I would be suprised if the 28 billion is spread amongst hundreds of real products and metas 10 billion is focused around just a handful of vr/ar specific things

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UpV0tesF0rEvery0ne t1_iyyfp8q wrote

It's hard to imagine anyone catching up with meta to be honest. They have invested agressivly and with billions of dollars developing so much new tech around flat lenses, ai based ar and camera tracking. Even with the workforce and money Apple has, is hard to compete with multiple billion dollars directed at one product.

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