Yo_Wats_Good

Yo_Wats_Good t1_jefiapd wrote

I mean… that’s what Sony was telling the courts?

It’s not like people were pulling it out of their ass as some sort of “win” for Microsoft.

On top of that, there were rumors (maybe evidence in filings?) that they were using the giant amount of money from CoD sales and mtx cash to massively fund their SP narrative games. It was implied that losing that cash flow would be detrimental to their bread-and-butter.

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Yo_Wats_Good t1_jecc7f9 wrote

> dead brain AI

I donno if you've played Dishonored recently but its not like the AI was particularly great in those either. Deathloop I found it fine because by the end fighting great AI as you're trying to complete things would be very tiring.

>uninteresting story, characters and world design.

I found it to be the opposite. The leads were incredible and the VA work was great. The way the story wove through the world design and environment - especially in changes over the course of the day - was also fantastic.

The 70s vibe isn't really hit on in games that much either so I loved the interiors and UI design.

>Depressing to see such a good developer chasing sales instead of sticking to what they are excellent doing, immersive sims.

Or maybe they get bored and wanted to make something different. Such a weird attitude gamers have where if a dev doesn't specifically make something that they want, it must come down to something else.

Doubly funny because the game doesn't have MTX, so not sure how they're chasing dollars exactly.

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Yo_Wats_Good t1_jebw74y wrote

Halo Infinite (they never go away and I like Season 3 so wanna kinda give a cookie to 343) and CoD but I’m not going to re-up season 3 unless something big happens.

I play numerous games with a battle pass but I don’t get a BP unless I know I’m gonna finish it.

Turns out you don’t have to engage with the paid aspect of live service games and you can still have as much fun given the gameplay is free.

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Yo_Wats_Good t1_je9wvmt wrote

First ally char was a dwarf hunter and I thought it was so cool the buildings were fun to run around in. Ironforge was also mind blowing.

I joined an RP server by accident and people were in the tavern RPing which was first experience with it. I didn’t stay in the server and my main became a Human Prot War but it was cool

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Yo_Wats_Good t1_jaf2krk wrote

Few games allow solo players to get to the end of the endgame level content playing solo.

You're not going to get the best gear without a guild/group.

Playing to max level or even dipping your toes into the endgame content (WoW raidfinder) is not only ok but gets more people into the endgame content and endgame.

I believe grass needs to be touched.

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Yo_Wats_Good t1_jaf14m6 wrote

Except the music and sound design are excellent, the graphics are quite good especially for the team size, the world design has a fair amount of depth, there's a dumptruck worth of lore/optional audio, the "dream" sequences add some absurdist levity, and the first real boss and the last boss are pretty good and provide relatively interesting fights.

So, again, its not bad/good. It's average, not great, alright, etc.

Please grow up.

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Yo_Wats_Good t1_jaezkeg wrote

It wasn't my favorite game I played even that week, but it's not horrible.

We don't need to limit games to the ridiculous "good/bad" dichotomy, there are many layers.

Its definitely average, but horrible? No. Its even done what a lot of devs have been unable to do recently and release a game that actually runs on every platform, including PC - at launch.

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Yo_Wats_Good t1_jaddgcd wrote

Xbox, game pass is an unreal deal and with the titles coming out in this first half of the year that alone will pay for the service itself

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Yo_Wats_Good t1_jabc5fv wrote

I played in on Game Pass bc I found the arguments against the devs unconvincing and tenuous, particularly given how Russia treats their citizens who speak out. But I’m not going to decry the people who decided differently from me.

People aren’t bots btw, don’t be dismissive just because you need to construct an alternate reality in your head to feel special.

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Yo_Wats_Good t1_jaba3o4 wrote

>Atomic Heart

Atomic Heart had good looking trailers and Bioshock has such a good rep that something that looked like a Soviet Bioshock was going to get people excited. Everyone loves Bioshock and alternative histories so its the perfect mix. It also looked quite good and had stuff like mesh deformation on the enemies that looked cool (but was toned down for release).

I wouldn't say its getting hate, beyond the questions about the development team and their connection to Russia, its just that people quickly realized it wasn't quite like Bioshock and was for the most part an average game. Well beyond the hype and marketing leading up to it.

Typical gamer stuff.

I beat it and did all the side content but on Game Pass. I wouldn't pay more than $30 maybe $40 for it. It doesn't have any replay value and like I said, its average. 6/10 at my most generous.

>Forspoken

Haven't played it but the dialogue was basically the open world was empty (at least at the beginning), the combat and parkour are cool, but the protagonist is written pretty gratingly.

For what its work I have heard this is mostly issues at the beginning and that it does get a bit better but not quite enough to redeem the negative qualities. Plus if your audience doesn't even want to finish the game after the first few hours, I chalk that up as a fail.

>The Callisto Protocol

Made by the former creative lead of the legendary Dead Space and his team, it looks incredible and was hyped up since everyone loved the other game.

Also didn't play, but apparently the game isn't all that scary, the combat is unintuitive and aggravating to play, and it doesn't last all that long. It also apparently has an ending that sets up future stuff.

I plan on picking it up when it goes on sale eventually but I'm in no rush, personally.

Honestly, I'd skip them all unless you're desperate for something to play. In that case, if you can choke it down Forspoken seems like the best investment in terms of dollar/time.

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Yo_Wats_Good t1_jaag0hw wrote

Reply to comment by ___Chiron___ in Atomic Heart Is Amazing by [deleted]

>SOUND: for being a russian/soviet union based game, the voice acting is just pure lazy. even if everyone is anti-russia right now you could at least make an attempt to SOUND russian like metro. every lime said in the game sounds like the people are falling asleep reading their lines. and their is SO much pointless expository dialogue that literally means nothing.

I thought some of the VAs were good. The glove was pretty good imo. Made the protag seem that much worse.

Also the music is very, very good. The music while in the upgrade machine is a nice contrast, I would leave it on sometimes.

>GAMEPLAY: the game runs like this, get objective, get inconvenienced several times, roadblock, break roadblock, find objective, backtrack. it gets super repetitive and just mildly frustrating. not to mention it has a semi-linear open world with no reason for it (like halo infinite) other than for the sake of being open world.

Not wrong, its extremely linear and unlike the games it wants to be (Bioshock, Deus Ex)

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Yo_Wats_Good t1_ja1u2l3 wrote

>looter shooter mechanics so they can extend grinding time of the playerbase in the hopes that they buy the battle pass.

Counter point: looter shooters are fun and people enjoy playing them and have for decades.

Diablo is a looter. Borderlands is a looter. Destiny 1 was a looter. Division 1 is a looter. All without battle passes.

>While at the same time nuking single player

You can't possibly know or determine this.

>It's basically just another Borderlands/Destiny clone but worse.

They're first person. A game being in the same genre does not make it a clone. This doesn't look even remotely like the gameplay of either games, least of all the verticality and movement.

Edit: Downvoters can't handle different genres being enjoyed. Calling it a clone of these games when you guys are crying because you wanted an Arkham clone is ironic.

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