_m0s_

_m0s_ t1_j1ebq0c wrote

I agree. I am a VR user of many years now and love it for what it is and certainly it fulfills many of my interests. I think it has its place, but it is a very narrow limited space that is not replacing much more than what it does day. No matter how good VR gets only a few people would want to grocery shop or go to a bar in VR. I’m not saying VR or Metaverse don’t have its users, but with regards to fulfillment demand of immersive experiences I’m pretty sure it is a much smaller market than what it is being marketed for and certainly a very tiny market of all digital interactions. This is like comparing GTA online players to all other internet consumers. Metaverse is failing, because they put the bar too high and tried to sell it to consumers who don’t want it and to investors who don’t understand it, made too much buzz for what its worth and in few years when investors don’t see return on investment it will live slow death into a small community project.

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_m0s_ t1_j1acvyr wrote

Try to make a purchase in VR, or launching a movie and then do the same on your phone. Time how how long it takes and come back... don't forget to include the 10 seconds it takes to put on the headset and the time it takes to pull the phone from your pocket.

Besides the time efficiency, using your phone is lower effort because your don't need to move your head or hands around to perform actions in the UI.

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_m0s_ t1_j19gos8 wrote

I think the problem is every value it provides is much easier to attain using other existing technologies which also happen to be more mature and more content rich. It is more effort to shop using VR, it is more effort to browse using the VR and more effort to do most productivity things or chat with others. There is really a very narrow slice of experiences where VR experience/immersion/stereoscopic view has enough value where you’d want to put up with the effort associated.

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