amoralhedgehog

amoralhedgehog t1_j926zam wrote

I'm not at all confident in that prediction. Steam's current projections suggest Epic's impact on sales units stabilised last year, with sales expected to recover and surpass pre-Epic figures over the next 5 years. The platform has significant stickiness for millenial gamers, who now have dominating consumer power alongside decade-old Steam libraries.

Regarding indie games, the number of indie titles released roughly doubles every 5 years, meanwhile AAA titles have declined over the long term with the exception of a post-covid release backlog. As for "indie devs can't compete with free games"... at least 20% of the most popular indie games on Steam are freemiums...

Suffice to say, there are many features of the market that point toward the resilience of Steam against loss-leading AAA competitors.

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amoralhedgehog t1_j71jyq9 wrote

Thanks for explaining. Some clear distinctions there!

In the summary of prior research (introduction here), I don't see any reference to anything from the 90s like what you were saying. Can you cite it?

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amoralhedgehog t1_j6yn3ti wrote

That's not really true.

Firstly, binaural beats and hemi-sync don't work. They have been widely researched and show no benefits in or out of clinical context. They are produced by the alternative medicine community and marketed as a method of essentially getting high.

Secondly, binaural beats and hemi-sync do not operate on frequencies that match individual brain oscillatory states. So this new research does not relate to them nor corroborate any claim of their benefits.

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