baumpop

baumpop t1_j62ms09 wrote

they were the lynch pins because they made literal lynch pins and other very vital but common place things. now obvious they are 1/1000 of the quality of they used to be but hinges for example while stamped on machines havent really changed much in a thousand years.

nails. for example were so crucial they used to burn down buildings just to recover the nails. once these nails were at their final end of life they were used to make doors and nailed over and into themselves through the door. Hence the term - dead as a doornail.

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baumpop t1_j5znkw0 wrote

You just described the trade of blacksmithing for thousands of years. Almost all the work is small piece work to pay the bills while you take commissions or contracts for larger pieces. Every blacksmith was a ferrier before, now it's a standalone profession.

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baumpop t1_j1gj240 wrote

Reply to comment by stoneman217 in Future of Games by stoneman217

this is often thought of as why super mario 4 was the most innovative game at the time of release. up to that point mario while super addicting and approachable was often difficult for non gamers and new players. creating a rift between gamers and non gamers until mario world came out.

instead of starting levels over from the beginning you could instead save checkpoints and save power ups to use later in levels. checkpoints would also fully heal you to a big mario. this along with a link to the past making zelda more approachable for a bigger audience grabbed the entire world by storm in the 90s.

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just some shinfo.

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