bit_pusher
bit_pusher t1_ix1px27 wrote
Reply to comment by jbcraigs in Epic lawsuit claims Google paid Activision Blizzard $360 million to prevent Play Store rival by Sorin61
Epic gets a ton of money from developers as well. If you don’t pay millions for Unreal licensing, you pay a percentage of revenue (just like steam) to use it. Small indie development studios will lose over 50% of top line revenue to steam and epic before they even begin paying salaries
bit_pusher t1_ivmo2a0 wrote
Reply to comment by Few-Swordfish-780 in Tesla Recalls 40,000 Vehicles Over Potential Power Steering Failure by Additional-Two-7312
Cries in BMW
bit_pusher t1_ivmgedt wrote
Reply to comment by vegemouse in Tesla Recalls 40,000 Vehicles Over Potential Power Steering Failure by Additional-Two-7312
>Recalls for serious and dangerous problems don’t happen to other makes at the same frequency as Teslas.
GM recalled half a million cars earliest this year for defective seatbelts. Please provide data that shows Teslas are experiencing safety recalls at a hire rate than other manufacturers.
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>Other cars don’t usually spontaneously explode either.
Chevy recalled 69000 Volts due to a risk of catching fire when they were charged to 100%.
These are problems that every manufacturer has.
bit_pusher t1_iuhyh2d wrote
Reply to comment by Opening_Ad_6365 in LPT: If you only want scientific research-based answers when Googling a health question, add the word "pubmed" by dizzydes
Also, site:nih.gov
bit_pusher t1_irabfd9 wrote
Reply to comment by marmorset in TIL: Regina Hall (Brenda from the "Scary Movie" franchise) wanted and tried to become a Catholic Nun in 2010, but was rejected by the order. by euromonic
This is highly dependent on the order. For Benedictines I believe it is 5-9 years (postulancy, novitiate, and first monastic profession).
bit_pusher t1_ix3o9d9 wrote
Reply to comment by ThingSuch in Epic lawsuit claims Google paid Activision Blizzard $360 million to prevent Play Store rival by Sorin61
>LMAO, small indie studios would love to have revenue where they'll have to start paying a cut to epic: the first $1 million is royalty-exempt. If you look at "how much my game made" on youtube, people are not making millions.
$1M doesn't go nearly as far as you think between salaries, rent, software licensing, art licensing, etc. Yes, for very small studios (sub 5 people) you might squeeze your annual costs below $1M, but once you're above that point GFL.