dmootzler
dmootzler t1_j1uw06g wrote
Reply to comment by Riptide360 in Tijuana Airport, Christmas Eve by Quilp
Would be interesting to see how that impacts prices. Flights from Tijuana are like…75% cheaper than flights to the same destination from San Diego, even though the airports are at most 20 minutes away from each other.
dmootzler t1_iy9azry wrote
Reply to comment by [deleted] in ELI5: How can we fit entire 3D open world games on such small devices? by fernando_favela
Ahh I think you misunderstood my original question. I wasn’t asking about how user-specified seeds are handled.
What I meant was, when I mine/build/craft, altering the state of the world, how is that new world state persisted (since the results of my actions would not be present in the procedurally generated chunk)?
dmootzler t1_iy8yp7m wrote
Reply to comment by [deleted] in ELI5: How can we fit entire 3D open world games on such small devices? by fernando_favela
That doesn’t sound right.
Finding the seed that yields a specific world plus a specific set of user changes would require a brute force search of all possible seeds, which is completely infeasible.
Even if you could do it, the encoding would be no more space-efficient than an optimally-compressed diff.
dmootzler t1_iy8wknr wrote
Reply to comment by RhynoD in ELI5: How can we fit entire 3D open world games on such small devices? by fernando_favela
How do player-initiated changes to the world get persisted? Is it just as some kind of diff relative to the generated world?
dmootzler t1_j1wscyp wrote
Reply to comment by JoeInMD in Tijuana Airport, Christmas Eve by Quilp
Check flights to Mexican destinations