shadowthehh

shadowthehh t1_j2di4yn wrote

Not exactly the same, but a fairly similar anecdote.

I played Dark Souls 3 up to the final boss and then dropped the game because I thought defeating it would immediately set me to NG+.

I was wrong. And when I found out, in order to train my now atrophied Souls skills back up, I played through Bloodborne. Ironically, again, up to right before the final boss. This one indeed autotriggering NG+.

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shadowthehh t1_iye4t1k wrote

You're good.

But the answer is largely power fantasies. Highly skilled warriors have been glorified throughout human history, and so being able to fill the hero role and (usually) defeat evil or prove they're the strongest without any of the real consequences scratches a certain itch alot of people have in the back of their minds.

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shadowthehh t1_iydye94 wrote

That doesn't put them in the fighting game genre.

The fighting genre includes games like Street Fighter, Mortal Kombat, Tekken, Soul Caliber, Super Smash Bros, etc.

As for what you mentioned...

Elden Ring: Action RPG.

God Of War: hack'n'slash.

Resident Evil: These ones actually kinda jump around abit, but mostly they're survival horror.

Fortnite: Third person shooter.

Apex/CoD: First person shooter.

So your actual question would be more along the lines of "Why do so many games focus so heavily on combat?"

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