skirtskirtouttie
skirtskirtouttie OP t1_j2atacb wrote
Reply to comment by MacaronMiserable in How exactly was crysis not able to run on consoles? by skirtskirtouttie
that's fair. i heard gpus couldn't render the game fast enough at max settings
skirtskirtouttie OP t1_j2aqqa5 wrote
Reply to comment by Xerazal in How exactly was crysis not able to run on consoles? by skirtskirtouttie
ah ok yeah this was more along the lines of an answer i was looking for. I was looking for a hopefully more technical answer.
I assume then that the cpus in the xbox 360 and ps3 (powerpc and cell) didnt have a very high instructions per cycle back then? again i was too young to really experience that era, but the clock speeds in both seemed pretty decent
skirtskirtouttie OP t1_j2aoabm wrote
Reply to comment by SepticKnave39 in How exactly was crysis not able to run on consoles? by skirtskirtouttie
How do you know?
skirtskirtouttie OP t1_j2bmrz9 wrote
Reply to comment by Xerazal in How exactly was crysis not able to run on consoles? by skirtskirtouttie
> Issue is, it's a pain in the ass to develop for
Agreed,that definetely does sound like a pain in the ass. I've never heard of anything like the ps3's cpu setup. Also as you've said trying to reprogram a game engine to run on such core setups sounds like hell.
> Clock speed doesn't equal IPC
I knew that part. I just recalled a simplistic theoretical equation for calculating cpu time where IPC*Clock speed*Instruction count=cpu time, So i made a crude estimate that ipc must be low. I didn't take into account any software optimizations or how the crytek engine was designed.