soiramio3000
soiramio3000 t1_jdnvmf9 wrote
Reply to comment by Bob_Juan_Santos in why do fighting games HAVE to have a knockback on pretty much all their moves? by [deleted]
are sure about this?
I am new to the fighting game genre and I have seen some videos on the internet saying that "fighting games aren't hard, this belief is a stigma" and the people on these videos ALWAYS mention how much people are scared of combos.
I am pretty sure that the reason why everyone hates combos is due to this mechanic making hard to practice on them.
(also the people who are making these videos either are pros or have never seen a begginer trying to beat the practically impossible frustrating stressfull sorry poor excuse for a tutorial of skullgirls and dead or alive 6).
soiramio3000 t1_jdnsd3e wrote
Reply to comment by himynameisyoda in why do fighting games HAVE to have a knockback on pretty much all their moves? by [deleted]
I have seen how it is suppossed to look.
I ended up skipping that part of the tutorial since I just couldn't do it.
blazeblue may be the game that will finally make me get in the fighting game genre.
not like dead or alive 6 and skullgirls.those are not begginer friendly.(I am pretty much convinced that skullgirls was meant specifically for pro-players).
soiramio3000 t1_jdmxaw6 wrote
Reply to comment by [deleted] in why do fighting games HAVE to have a knockback on pretty much all their moves? by [deleted]
My problem is that it is really hard to practice the combo on the tutorial wheny character keeps moving further away from the the imobile opponent.
soiramio3000 t1_jdmnc4v wrote
Reply to comment by Wendigo79 in why do fighting games HAVE to have a knockback on pretty much all their moves? by [deleted]
The tutorials need to find easier combos to perform then.
soiramio3000 t1_jdd6arz wrote
well, good for you.
I by the other hand have failed and given up and I think that I got a phobia(I am not sure what is the scientifically correct term).
soiramio3000 t1_jd3tfd9 wrote
this is a bad quote.
some goals aren't worth reaching due to opportunity cost.
soiramio3000 t1_j90goc0 wrote
Some of them are not empowering at all.
Some interesting quote that some people should actually know is "emotion does not invalidate purpose, it informs it". it is from the game the fall 2 unbound.
The context is a long story so I will keep it short: The robot buttler had depression and was convinced that he can't have both emotions and a life's purpose at once, so since he has a purpose in life he must not have any emotions. When arid made him realize that he does have emotions he paniced, that's when she told him that.
soiramio3000 t1_j8mjq7q wrote
Reply to comment by joomla00 in [Image] Potential without work, action is useless by crm_expert
>Your practice at the moment may be developing and testing techniques to optimize for team building.
Hm?what? Are you talking about what I am currently doing or what you believe that I should be doing?
You may want to rephrase that part.
soiramio3000 t1_j8jr8q1 wrote
Reply to comment by catfink1664 in [Image] Potential without work, action is useless by crm_expert
There aren't any videos or articles that help you. I looked it up.
They are all giving you surface level information like what a wallbreak and a revenge killer is and what then they expect you to figure out everything on your own.
soiramio3000 t1_j8jozxg wrote
Reply to comment by catfink1664 in [Image] Potential without work, action is useless by crm_expert
Ask what exactly?
If you are talking about the "rate my team"posts they are useless, they are mostly ignored and when people respond to them they give advice that benefits the team very little.
If I ask for team building tips in general then they will jist tell me to watch a video or read an article.
Someone just yesterday told me in the smogon forums that "Teambuilding is a skill you build upon through experience and metagame knowledge. Its simply practice on what you want to build around, your offensive/defensive cores, pivots, hazards, etc."
This info is not helpful at all.
soiramio3000 t1_j8jdrdq wrote
Reply to comment by paulstelian97 in [Image] Potential without work, action is useless by crm_expert
ooh that's what you meant by matterial.
anyway as about the friend's part I don't have any anymore,and I doubt if my past friends have even heard of pokemonshowdown.
soiramio3000 t1_j8jam5g wrote
Reply to comment by paulstelian97 in [Image] Potential without work, action is useless by crm_expert
material?
what?
what are you talking about?
soiramio3000 t1_j8iyfv3 wrote
Reply to comment by paulstelian97 in [Image] Potential without work, action is useless by crm_expert
I edited the comment so it will be more clear that I was talking about competitive pokemon when I was talking about experience.
improving on this game is impossible,at least for me.
soiramio3000 t1_j8ixnr9 wrote
Reply to comment by joomla00 in [Image] Potential without work, action is useless by crm_expert
I don't think that there is an "incorrect" way to practice competitive pokemon.
soiramio3000 t1_j8ixjet wrote
Reply to comment by ehho in [Image] Potential without work, action is useless by crm_expert
I am playing competitve pokemon in pokemonshowdown for over a year and I suck and I cannot improve because there are not any STRAIGHTFORWARD videos or articles on the internet on how to built a team.
(except from EXACTLY ONE video that was only about building a sticky web team.).
soiramio3000 t1_j8hygd8 wrote
Reply to comment by yanbag609 in [Image] Potential without work, action is useless by crm_expert
it is not called insanity.
it is not my fault that there are almost zero STRAIGHTFORWARD videos and articles on the internet on how to make good teams in competitive pokemon.
I have only watched exactly one video that was actually straightforward.
soiramio3000 t1_j8hczi7 wrote
that's not always true.
if you are bad at what you are doing you can practice for years and still fail to improve.
I know from personal experience.
​
EDIT:to clarify:I am mostly talking about competitive pokemon. I just can't improve on that since there aren't any STRAIGHTFORWARD videos and articles on the internet on team building.(except from that video grady cool made for sticky web teams, that was the one and only straightforward video I have ever watched).
soiramio3000 t1_j8hcn2s wrote
Reply to [image]Don't give up! by Yekduitin
this post is bullshitical nonsense.
that's not how things work at all.
soiramio3000 t1_j83i8xh wrote
Reply to What progress feels like [Image] by Lonely-Inspector-548
I feel like the first graph and I KNOW that this is exactly how things are happening because unlike you I have got actual data to back up my claim that I am not progressing at all in competitive pokemon.
soiramio3000 t1_j3x02vn wrote
Reply to comment by naran_j in [Image] Keep Going! by ZGeekie
isn't this obvious?
this picture does not repressent at all how the world works. (most if not all "deep" illustrations out there do not repressent reality at all).
that person has no way of knowing if the diamonds even exist there or if he is digging in the proper direction.
even if something exists there that person has no way of knowing if that is diamonds or some pile of garbage.
soiramio3000 t1_j3wzb83 wrote
Reply to [Image] Keep Going! by ZGeekie
this is NOT how the world works you moron.
soiramio3000 t1_j00ygx0 wrote
Reply to comment by WhiteHairedWidow in [Image] Never give up on your goals in life.. by aggi_pidugu
I gave up naruto after they defeated gaara. That anime had soooooooo many flashbacks and the magic system feels inconsistent and kinda bad.
soiramio3000 t1_izw7ggx wrote
Reply to comment by Ayyce21 in [Image] Never give up on your goals in life.. by aggi_pidugu
How does it improve? Does oda stop doing the "the character didn't die, he jist lost consioisness"?
soiramio3000 t1_izubaaw wrote
I don't know man, I don't feel like going back to watchimg one piece or at least not any time soon.
I quited somewhere during the arc with the giant elephant for anyone wondering.
soiramio3000 t1_jdnvrwc wrote
Reply to comment by himynameisyoda in why do fighting games HAVE to have a knockback on pretty much all their moves? by [deleted]
sf?
what's that?