thighmaster69

thighmaster69 t1_je41mmy wrote

Reply to comment by UrbenLegend in Last of Us on PC by vidic17

Do you mean the literal outline or just enemies? The remake doesn’t have outlines, it kind of just shows a hazy figure like part II, unless you enable it in accessibility. I don’t know if better defined enemies in listen mode are locked behind an upgrade like in part ii though

0

thighmaster69 t1_iy59oyj wrote

you know how slope for a line is (y2-y1)/(x2-x1)? this is usually written as Δy/Δx. But this only works for straight lines; the slope of a curve changes and so to find the slope at a given point, we can’t measure it across any sizeable Δx.

So what do we do? Well some mathematicians back in the day decided to use their imaginations. dy/dx just means, what if we imagine that x2 gets infinitely closer to x1 without actually being x1? This is dx. Then if y is dependent on an equation of x, let’s say y=x^2, what would be then the difference between y2=x2^2 and y1=x1^2? That would be dy.

You have two limits, and you divide 1 over the other (dy/dx) and if your plot has a smooth curve then the limits will solve out to something. Now extend it out to not just this x1 but for all the possible x in your original equation and you get dy/dx = 2x. This function gives you the slope function of your original function, or in other words, tells you the slope of any point on your original curve.

edit: mixed up an x and y, also some clarity

1